authoritative server OK
+ TODO actual matchmaking
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@@ -2,13 +2,15 @@
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enum EventTypes {
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// Class Implemented
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gameUpdate = 1,
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scoreUpdate,
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matchEnd,
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assignId,
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matchmakingComplete,
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// Generic
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matchmakingInProgress,
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matchStart,
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matchNewRound, // unused
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matchStart, // unused
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matchPause, // unused
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matchResume, // unused
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