refactoring
+ wip input to server
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@@ -1,13 +1,12 @@
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import {GameArea} from "./class/GameArea.js";
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import {Vector, VectorInteger} from "./class/Vector.js";
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import {Rectangle, MovingRectangle, Player, Ball, Line} from "./class/Rectangle.js";
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import {TextElem, TextNumericValue} from "./class/Text.js";
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import * as d from "./draw.js";
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import {gameLoop, newRound} from "./gameLoop.js"
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import {random} from "./utils.js";
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import {socket} from "./ws.js";
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// import {random} from "../shared_js/utils.js";
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// import {socket} from "./ws.js";
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// import * as c from "./constants.js"
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import {initGame} from "../shared_js/initGame.js";
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import {initGameClientOnly} from "./initGameClientOnly.js";
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/* Keys
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Player 1: W/S
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@@ -15,29 +14,12 @@ import {socket} from "./ws.js";
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Grid On-Off: G
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*/
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export let pong: GameArea;
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export let wall_top: Rectangle;
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export let wall_bottom: Rectangle;
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export let player1: Player;
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export let player2: Player;
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export let ball: Ball;
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export let score1: TextNumericValue;
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export let score2: TextNumericValue;
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export let midLine: Line;
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export let w_grid_mid: Rectangle;
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export let w_grid_u1: Rectangle;
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export let w_grid_d1: Rectangle;
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export let h_grid_mid: Rectangle;
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export let h_grid_u1: Rectangle;
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export let h_grid_d1: Rectangle;
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export const pong = new GameArea();
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function init()
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{
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initGame();
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initGameClientOnly();
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console.log("socket state %i", socket.readyState);
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initGame(pong.ctx);
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initGameClientOnly(pong.ctx);
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}
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function startGame()
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@@ -54,76 +36,6 @@ function startGame()
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setTimeout(newRound, 1000);
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}
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function initGameClientOnly()
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{
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let pos = new VectorInteger;
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// Const
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const w = pong.canvas.width;
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const h = pong.canvas.height;
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const w_mid = Math.floor(w/2);
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const h_mid = Math.floor(h/2);
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const gridSize = Math.floor(w/500);
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// Grid
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pos.assign(0, h_mid);
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w_grid_mid = new Rectangle(pong.ctx, pos, "darkgreen", w, gridSize);
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pos.assign(0, h/4);
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w_grid_u1 = new Rectangle(pong.ctx, pos, "darkgreen", w, gridSize);
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pos.assign(0, h-h/4);
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w_grid_d1 = new Rectangle(pong.ctx, pos, "darkgreen", w, gridSize);
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pos.assign(w_mid, 0);
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h_grid_mid = new Rectangle(pong.ctx, pos, "darkgreen", gridSize, h);
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pos.assign(w/4, 0);
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h_grid_u1 = new Rectangle(pong.ctx, pos, "darkgreen", gridSize, h);
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pos.assign(w-w/4, 0);
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h_grid_d1 = new Rectangle(pong.ctx, pos, "darkgreen", gridSize, h);
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}
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function initGame()
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{
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pong = new GameArea();
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// Const
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const w = pong.canvas.width;
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const h = pong.canvas.height;
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const w_mid = Math.floor(w/2);
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const h_mid = Math.floor(h/2);
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const pw = Math.floor(w/50);
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const ph = pw*5;
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const ballSize = pw;
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const scoreSize = Math.floor(w/16);
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const midLineSize = Math.floor(w/150);
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const wallSize = Math.floor(w/100);
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const playerSpeed = Math.floor(w/1.5); // pixel per second
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const ballSpeed = Math.floor(w/1.5); // pixel per second
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let pos = new VectorInteger;
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// Component
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pos.assign(0, 0);
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wall_top = new Rectangle(pong.ctx, pos, "grey", w, wallSize);
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pos.assign(0, h-wallSize);
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wall_bottom = new Rectangle(pong.ctx, pos, "grey", w, wallSize);
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pos.assign(0+pw, h_mid-ph/2);
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player1 = new Player(pong.ctx, pos, "white", pw, ph, playerSpeed);
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pos.assign(w-pw-pw, h_mid-ph/2);
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player2 = new Player(pong.ctx, pos, "white", pw, ph, playerSpeed);
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pos.assign(w_mid-ballSize/2, h_mid-ballSize/2);
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ball = new Ball(pong.ctx, pos, "white", ballSize, ballSpeed);
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ball.dir.assign(-0.8, +0.2);
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pos.assign(w_mid-scoreSize*1.6, scoreSize*1.5);
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score1 = new TextNumericValue(pong.ctx, pos, "white", scoreSize);
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pos.assign(w_mid+scoreSize*1.1, scoreSize*1.5);
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score2 = new TextNumericValue(pong.ctx, pos, "white", scoreSize);
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score1.value = 0;
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score2.value = 0;
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pos.assign(w_mid-midLineSize/2, 0+wallSize);
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midLine = new Line(pong.ctx, pos, "white", midLineSize, h-wallSize*2, 15);
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}
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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