added alternate game mode "movingWalls"
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@@ -40,7 +40,8 @@ enum ClientRole {
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enum MatchOptions {
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// binary flags, can be mixed
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noOption = 0b0,
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multiBalls = 1 << 0
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multiBalls = 1 << 0,
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movingWalls = 1 << 1
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}
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export {EventTypes, InputEnum, PlayerSide, ClientRole, MatchOptions}
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