added alternate game mode "movingWalls"

This commit is contained in:
LuckyLaszlo
2022-12-02 21:01:06 +01:00
parent 93a40f2ad9
commit 59c7ae2a16
13 changed files with 136 additions and 24 deletions

View File

@@ -3,28 +3,68 @@ import * as c from "../constants.js"
import * as en from "../../shared_js/enums.js"
import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { TextElem, TextNumericValue } from "./Text.js";
import { RectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
import { RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
import { GameComponents } from "../../shared_js/class/GameComponents.js";
import { assertMovingRectangle } from "../utils.js";
class GameComponentsExtensionForClient extends GameComponents {
wallTop: RectangleClient;
wallBottom: RectangleClient;
wallTop: RectangleClient | MovingRectangleClient;
wallBottom: RectangleClient | MovingRectangleClient;
playerLeft: RacketClient;
playerRight: RacketClient;
ballsArr: BallClient[];
constructor(options: en.MatchOptions, ctx: CanvasRenderingContext2D)
{
super(options);
this.wallTop = new RectangleClient(this.wallTop.pos, this.wallTop.width, this.wallTop.height, ctx, "grey");
this.wallBottom = new RectangleClient(this.wallBottom.pos, this.wallBottom.width, this.wallBottom.height, ctx, "grey");
this.playerLeft = new RacketClient(this.playerLeft.pos, this.playerLeft.width, this.playerLeft.height, this.playerLeft.baseSpeed, ctx, "white");
this.playerRight = new RacketClient(this.playerRight.pos, this.playerRight.width, this.playerRight.height, this.playerRight.baseSpeed, ctx, "white");
// Rackets
this.playerLeft = new RacketClient(
this.playerLeft.pos, this.playerLeft.width, this.playerLeft.height, this.playerLeft.baseSpeed,
ctx, "white");
this.playerRight = new RacketClient(
this.playerRight.pos, this.playerRight.width, this.playerRight.height, this.playerRight.baseSpeed,
ctx, "white");
// Balls
const newBallsArr: BallClient[] = [];
this.ballsArr.forEach((ball) => {
newBallsArr.push(new BallClient(ball.pos, ball.width, ball.baseSpeed, ball.speedIncrease, ctx, "white"));
newBallsArr.push(new BallClient(
ball.pos, ball.width, ball.baseSpeed, ball.speedIncrease,
ctx, "white")
);
});
this.ballsArr = newBallsArr;
// Walls
if (options & en.MatchOptions.movingWalls)
{
const dir = new Vector;
assertMovingRectangle(this.wallTop);
dir.assign(this.wallTop.dir.x, this.wallTop.dir.y);
this.wallTop = new MovingRectangleClient(
this.wallTop.pos, this.wallTop.width, this.wallTop.height,
this.wallTop.baseSpeed,
ctx, "grey");
(<MovingRectangleClient>this.wallTop).dir.assign(dir.x, dir.y);
assertMovingRectangle(this.wallBottom);
dir.assign(this.wallBottom.dir.x, this.wallBottom.dir.y);
this.wallBottom = new MovingRectangleClient(
this.wallBottom.pos, this.wallBottom.width, this.wallBottom.height,
this.wallBottom.baseSpeed,
ctx, "grey");
(<MovingRectangleClient>this.wallBottom).dir.assign(dir.x, dir.y);
}
else
{
this.wallTop = new RectangleClient(
this.wallTop.pos, this.wallTop.width, this.wallTop.height,
ctx, "grey");
this.wallBottom = new RectangleClient(
this.wallBottom.pos, this.wallBottom.width, this.wallBottom.height,
ctx, "grey");
}
}
}