collision algo with Hugo
+ ball.dir added to EventGameUpdate
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@@ -7,12 +7,12 @@ export const w = CanvasWidth;
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export const h = CanvasWidth / CanvasRatio;
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export const w_mid = Math.floor(w/2);
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export const h_mid = Math.floor(h/2);
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export const pw = Math.floor(w/50);
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export const ph = pw*5;
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export const pw = Math.floor(w/60);
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export const ph = pw*6;
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export const ballSize = pw;
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export const wallSize = Math.floor(w/100);
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export const playerSpeed = Math.floor(w/1.5); // pixel per second
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export const ballSpeed = Math.floor(w/1.5); // pixel per second
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export const ballSpeed = Math.floor(w/2); // pixel per second
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export const matchStartDelay = 3000; // millisecond
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export const newRoundDelay = 1500; // millisecond
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