added delta time

+ #preloadfont hack
This commit is contained in:
LuckyLaszlo
2022-10-28 01:46:11 +02:00
parent d7aa2b633b
commit 4a79083cbf
6 changed files with 45 additions and 26 deletions

View File

@@ -3,7 +3,10 @@ import * as d from "./draw.js";
import {random} from "./utils.js";
import {handleInput} from "./handleInput.js";
let ballInPlay = true;
let ballInPlay = false;
let actual_time: number = Date.now();
let last_time: number;
let delta_time: number;
function gameLoop()
{
@@ -12,11 +15,15 @@ function gameLoop()
// Will revert to clear() all if not satisfactory.
pong.clear();
*/
handleInput();
last_time = actual_time;
actual_time = Date.now();
delta_time = (actual_time - last_time) / 1000;
handleInput(delta_time);
if (ballInPlay)
{
g.ball.moveAndBounce([g.wall_top, g.wall_bottom, g.player1, g.player2]);
g.ball.moveAndBounce(delta_time, [g.wall_top, g.wall_bottom, g.player1, g.player2]);
if (g.ball.pos.x > g.pong.canvas.width) {
ballInPlay = false;
g.score1.clear();
@@ -51,10 +58,10 @@ function newRound()
return;
}
}
g.ball.pos.x = g.pong.canvas.width/2;
g.ball.pos.y = (g.pong.canvas.height * 0.1) + Math.floor(random() * (g.pong.canvas.height * 0.8));
g.ball.pos.x = Math.floor(g.pong.canvas.width/2);
g.ball.pos.y = Math.floor((g.pong.canvas.height * 0.1) + random() * (g.pong.canvas.height * 0.8));
g.ball.speed = g.ball.baseSpeed;
ballInPlay = true;
}
export {gameLoop}
export {gameLoop, newRound}