WIP, tout est en chantier, très content :)
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@@ -1,13 +1,14 @@
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import * as g from "./global.js"
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import {pong, gc, clientInfo} from "./global.js"
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import * as d from "./draw.js";
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import { socket } from "./ws.js";
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import {InputEnum, EventInput} from "../shared_js/class/Event.js"
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import {InputEnum} from "../shared_js/enums.js"
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import {EventInput} from "../shared_js/class/Event.js"
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let gridDisplay = false;
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function handleInput(delta: number)
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{
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var keys = g.pong.keys;
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var keys = pong.keys;
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if (keys.length == 0)
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return;
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@@ -15,34 +16,36 @@ function handleInput(delta: number)
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{
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if (gridDisplay)
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{
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g.pong.clear();
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pong.clear();
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d.drawStatic();
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}
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gridDisplay = !gridDisplay;
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g.pong.deleteKey("g");
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pong.deleteKey("g");
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}
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playerMove(delta, keys);
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}
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function playerMove(delta: number, keys: string[])
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{
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g.player1.dir.y = 0;
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// gc.playerLeft.dir.y = 0;
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if (keys.indexOf("w") != -1) {
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socket.send(JSON.stringify(new EventInput(InputEnum.up)));
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// gc.playerLeft.dir.y += -1;
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}
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if (keys.indexOf("s") != -1) {
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socket.send(JSON.stringify(new EventInput(InputEnum.down)));
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// gc.playerLeft.dir.y += 1;
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}
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g.player1.moveAndCollide(delta, [g.wall_top, g.wall_bottom]);
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// gc.playerLeft.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
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g.player2.dir.y = 0;
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gc.playerRight.dir.y = 0;
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if (keys.indexOf("ArrowUp".toLowerCase()) != -1) {
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g.player2.dir.y += -1;
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gc.playerRight.dir.y += -1;
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}
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if (keys.indexOf("ArrowDown".toLowerCase()) != -1) {
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g.player2.dir.y += 1;
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gc.playerRight.dir.y += 1;
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}
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g.player2.moveAndCollide(delta, [g.wall_top, g.wall_bottom]);
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gc.playerRight.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
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}
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export {handleInput, gridDisplay}
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