Wip fetch() from gameServer to nestServer
+ miscs (html, css, svelte warning, ...)
This commit is contained in:
@@ -15,25 +15,30 @@
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let optionsAreNotSet = true
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let sound = false;
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let soundMutedFlag = false;
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let multi_balls = false;
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let moving_walls = false;
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let matchOption : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
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let matchOptions : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
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// En async au cas où pour la suite mais apriori inutile, les check se feront sûrement au onMount
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const init = async() => {
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if (multi_balls === true)
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matchOption |= enumeration.MatchOptions.multiBalls
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if (moving_walls === true )
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matchOption |= enumeration.MatchOptions.movingWalls
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initAudio(sound)
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initMatchOptions(matchOption)
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optionsAreNotSet = false
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initPong(new GameArea())
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initGc(new GameComponentsClient(matchOption, pong.ctx))
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initStartFunction(start)
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initWebSocket(matchOption)
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console.log(soundMutedFlag);
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initAudio(soundMutedFlag);
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if (multi_balls === true) {
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matchOptions |= enumeration.MatchOptions.multiBalls;
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}
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if (moving_walls === true) {
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matchOptions |= enumeration.MatchOptions.movingWalls;
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}
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initMatchOptions(matchOptions);
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optionsAreNotSet = false;
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initPong(new GameArea());
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initGc(new GameComponentsClient(matchOptions, pong.ctx));
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initStartFunction(start);
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initWebSocket(matchOptions);
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}
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function start() : void {
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@@ -65,28 +70,31 @@
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</head>
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<body>
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<div id="preload_font">.</div>
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{#if optionsAreNotSet}
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<form on:submit|preventDefault={init}>
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<div id="div_game_options">
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<fieldset>
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<legend>game options</legend>
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<div>
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<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
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<label for="multi_balls">Multiples balls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
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<label for="moving_walls">Moving walls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
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<label for="moving_walls">Sound</label>
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</div>
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<div>
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<button id="play_pong_button" >PLAY</button>
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</div>
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</fieldset>
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<fieldset>
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<legend>game options</legend>
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<div>
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<input type="checkbox" id="multi_balls" name="multi_balls">
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<label for="multi_balls">multiples balls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls">
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<label for="moving_walls">moving walls</label>
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</div>
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<div>
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<!-- svelte-ignore a11y-label-has-associated-control -->
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<label>sound :</label>
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<input type="radio" id="sound_on" name="sound_selector" bind:group={soundMutedFlag} value=false checked>
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<label for="sound_on">on</label>
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<input type="radio" id="sound_off" name="sound_selector" bind:group={soundMutedFlag} value=true>
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<label for="sound_off">off</label>
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</div>
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<div>
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<button id="play_pong_button">PLAY</button>
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</div>
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</fieldset>
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</div>
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</form>
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<div id="div_game_instructions">
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@@ -106,29 +114,33 @@
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@font-face {
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font-family: "Bit5x3";
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src: url("/fonts/Bit5x3.woff2") format("woff2"),local("Bit5x3"), url("/fonts/Bit5x3.woff") format("woff");
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src:
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url("/fonts/Bit5x3.woff2") format("woff2"),
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local("Bit5x3"),
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url("/fonts/Bit5x3.woff") format("woff");
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font-weight: normal;
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font-style: normal;
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font-display: swap;
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}
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#preload_font {
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font-family: "Bit5x3";
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opacity:0;
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height:0;
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width:0;
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display:inline-block;
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}
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body {
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margin: 0;
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background-color: #222425;
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}
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#canvas_container {
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margin-top: 20px;
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text-align: center;
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/* border: dashed rgb(245, 245, 245) 5px; */
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/* max-height: 80vh; */
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/* overflow: hidden; */
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}
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#div_game_instructions {
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text-align: center;
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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font-size: large;
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}
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#div_game_options {
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margin-top: 20px;
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text-align: center;
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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@@ -5,7 +5,7 @@ import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
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import { TextElem, TextNumericValue } from "./Text.js";
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import { RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
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import { GameComponents } from "../../shared_js/class/GameComponents.js";
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import { MovingRectangle } from "../../shared_js/class/Rectangle.js";
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import type { MovingRectangle } from "../../shared_js/class/Rectangle.js";
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class GameComponentsExtensionForClient extends GameComponents {
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wallTop: RectangleClient | MovingRectangleClient;
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@@ -1,6 +1,6 @@
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import * as en from "../../shared_js/enums.js"
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import * as ev from "../../shared_js/class/Event.js"
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import type * as en from "../../shared_js/enums.js"
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import type * as ev from "../../shared_js/class/Event.js"
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export class InputHistory {
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input: en.InputEnum;
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@@ -1,6 +1,6 @@
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import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
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import { Component, GraphicComponent, Moving } from "../../shared_js/class/interface.js";
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import type { GraphicComponent } from "../../shared_js/class/interface.js";
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import { Rectangle, MovingRectangle, Racket, Ball } from "../../shared_js/class/Rectangle.js";
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import { soundPongArr } from "../audio.js"
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import { random } from "../utils.js";
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@@ -1,6 +1,6 @@
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import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
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import { Component } from "../../shared_js/class/interface.js";
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import type { Component } from "../../shared_js/class/interface.js";
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// conflict with Text
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export class TextElem implements Component {
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@@ -3,8 +3,8 @@ import * as c from "./constants.js";
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import * as en from "../shared_js/enums.js"
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import { gc, matchOptions, clientInfo, clientInfoSpectator} from "./global.js";
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import { wallsMovements } from "../shared_js/wallsMovement.js";
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import { RacketClient } from "./class/RectangleClient.js";
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import { VectorInteger } from "../shared_js/class/Vector.js";
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import type { RacketClient } from "./class/RectangleClient.js";
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import type { VectorInteger } from "../shared_js/class/Vector.js";
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let actual_time: number = Date.now();
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let last_time: number;
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@@ -30,11 +30,15 @@ export let socket: WebSocket; /* TODO: A way to still use "const" not "let" ? */
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export const clientInfo = new ClientInfo();
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export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refactor this
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const tokenPLACEHOLDER = "";
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const usernamePLACEHOLDER = "";
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const privateMatchPLACEHOLDER = false;
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export function initWebSocket(options: en.MatchOptions)
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{
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socket = new WebSocket(wsUrl, "json");
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socket.addEventListener("open", (event) => {
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socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, clientInfo.id) ));
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socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, tokenPLACEHOLDER, usernamePLACEHOLDER, privateMatchPLACEHOLDER) ));
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});
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// socket.addEventListener("message", logListener); // for testing purpose
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socket.addEventListener("message", preMatchListener);
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@@ -89,12 +89,17 @@ export class ClientAnnounce extends ClientEvent {
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}
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export class ClientAnnouncePlayer extends ClientAnnounce {
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clientId: string;
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clientId: string; // unused
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matchOptions: en.MatchOptions;
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constructor(matchOptions: en.MatchOptions, clientId: string = "") {
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token: string;
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username: string;
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privateMatch: boolean;
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constructor(matchOptions: en.MatchOptions, token: string, username: string, privateMatch: boolean = false) {
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super(en.ClientRole.player);
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this.clientId = clientId;
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this.matchOptions = matchOptions;
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this.token = token;
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this.username = username;
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this.privateMatch = privateMatch;
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}
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}
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@@ -1,6 +1,6 @@
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import { Vector, VectorInteger } from "./Vector.js";
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import { Component, Moving } from "./interface.js";
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import type { Component, Moving } from "./interface.js";
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import * as c from "../constants.js"
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export class Rectangle implements Component {
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@@ -1,5 +1,5 @@
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import { Vector, VectorInteger } from "./Vector.js";
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import type { Vector, VectorInteger } from "./Vector.js";
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export interface Component {
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pos: VectorInteger;
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@@ -1,5 +1,5 @@
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import { MovingRectangle } from "./class/Rectangle.js";
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import type { MovingRectangle } from "./class/Rectangle.js";
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export function random(min: number = 0, max: number = 1) {
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return Math.random() * (max - min) + min;
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@@ -1,7 +1,7 @@
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import * as c from "./constants.js";
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import { MovingRectangle } from "../shared_js/class/Rectangle.js";
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import { GameComponents } from "./class/GameComponents.js";
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import type { MovingRectangle } from "../shared_js/class/Rectangle.js";
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import type { GameComponents } from "./class/GameComponents.js";
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export function wallsMovements(delta: number, gc: GameComponents)
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{
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