Merge branch 'cherif_back_and_game' into luke
This commit is contained in:
@@ -1,4 +1,5 @@
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NODE_ENV=development
|
NODE_ENV=development
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||||||
|
WEBSITE_HOST=transcendance
|
||||||
POSTGRES_USER=postgres
|
POSTGRES_USER=postgres
|
||||||
POSTGRES_PASSWORD=9pKpKEgiamxwk5P7Ggsz
|
POSTGRES_PASSWORD=9pKpKEgiamxwk5P7Ggsz
|
||||||
POSTGRES_DB=transcendance_db
|
POSTGRES_DB=transcendance_db
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||||||
|
|||||||
@@ -232,7 +232,6 @@ export class GameSession {
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|||||||
client.socket.send(JSON.stringify(eventEnd));
|
client.socket.send(JSON.stringify(eventEnd));
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||||||
});
|
});
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||||||
|
|
||||||
/* // WIP nest , send match result
|
|
||||||
const gc = this.components;
|
const gc = this.components;
|
||||||
await fetch(c.addressBackEnd + "/game/matchEnd",
|
await fetch(c.addressBackEnd + "/game/matchEnd",
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||||||
{
|
{
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||||||
@@ -241,11 +240,11 @@ export class GameSession {
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|||||||
"Content-Type": "application/json",
|
"Content-Type": "application/json",
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||||||
},
|
},
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||||||
body: JSON.stringify({
|
body: JSON.stringify({
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||||||
id: this.id,
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gameServerIdOfTheMatch: this.id,
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scoreLeft: gc.scoreLeft,
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playerOneUsernameResult: gc.scoreLeft,
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||||||
scoreRight: gc.scoreRight,
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playerTwoUsernameResult: gc.scoreRight,
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||||||
})
|
})
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||||||
}); */
|
});
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||||||
|
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||||||
// logs
|
// logs
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if (winner === en.PlayerSide.left) {
|
if (winner === en.PlayerSide.left) {
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@@ -9,4 +9,4 @@ export const fixedDeltaTime = serverGameLoopIntervalMS/1000; // second
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export const playersUpdateIntervalMS = 1000/30; // millisecond
|
export const playersUpdateIntervalMS = 1000/30; // millisecond
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export const spectatorsUpdateIntervalMS = 1000/30; // millisecond
|
export const spectatorsUpdateIntervalMS = 1000/30; // millisecond
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|
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export const addressBackEnd = "http://backend_dev:3000";
|
export const addressBackEnd = "http://backend_dev:3000/api/v2";
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@@ -78,7 +78,7 @@ async function clientAnnounceListener(this: WebSocket, data: string)
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if (announce.privateMatch) {
|
if (announce.privateMatch) {
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body.playerTwoUsername = announce.playerTwoUsername;
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body.playerTwoUsername = announce.playerTwoUsername;
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}
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}
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const response = await fetch(c.addressBackEnd + "/game/validateToken",
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const response = await fetch(c.addressBackEnd + "/game/gameserver/validate",
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{
|
{
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method: "POST",
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method: "POST",
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headers: {
|
headers: {
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@@ -168,7 +168,7 @@ function privateMatchmaking(player: ClientPlayer)
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const maxPlayersNumber = 2;
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const maxPlayersNumber = 2;
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privateMatchmakingMap.set(player.id, player);
|
privateMatchmakingMap.set(player.id, player);
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const matchOptions = player.matchOptions;
|
const matchOptions = player.matchOptions;
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|
console.log(player)
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const token = player.token;
|
const token = player.token;
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const compatiblePlayers: ClientPlayer[] = [];
|
const compatiblePlayers: ClientPlayer[] = [];
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for (const [id, client] of privateMatchmakingMap)
|
for (const [id, client] of privateMatchmakingMap)
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@@ -243,17 +243,20 @@ async function playerReadyConfirmationListener(this: WebSocket, data: string)
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{
|
{
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// WIP nest , send gameSession.id
|
// WIP nest , send gameSession.id
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const gameSessionPlayersIterator = gameSession.playersMap.values();
|
const gameSessionPlayersIterator = gameSession.playersMap.values();
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const response = await fetch(c.addressBackEnd + "/game/newGameSession",
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const response = await fetch(c.addressBackEnd + "/game/gameserver/creategame",
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{
|
{
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method: "POST",
|
method: "POST",
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||||||
headers: {
|
headers: {
|
||||||
"Content-Type": "application/json",
|
"Content-Type": "application/json",
|
||||||
},
|
},
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body: JSON.stringify({
|
body: JSON.stringify({
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id: gameSession.id,
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gameServerIdOfTheMatch : gameSession.id,
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||||||
gameOptions: gameSession.matchOptions,
|
gameOptions: gameSession.matchOptions,
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||||||
playerOneUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
playerOneUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
||||||
playerTwoUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
playerTwoUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
||||||
|
playerOneUsernameResult : 0,
|
||||||
|
playerTwoUsernameResult : 0
|
||||||
|
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
if (!response.ok)
|
if (!response.ok)
|
||||||
|
|||||||
@@ -20,3 +20,6 @@ REDIS_PORT=6379
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|||||||
REDIS_PASSWORD=1a5e04138b91b3d683c708e4689454c2
|
REDIS_PASSWORD=1a5e04138b91b3d683c708e4689454c2
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||||||
#2fa
|
#2fa
|
||||||
TWO_FACTOR_AUTHENTICATION_APP_NAME=Transcendance
|
TWO_FACTOR_AUTHENTICATION_APP_NAME=Transcendance
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||||||
|
|
||||||
|
NAME_OF_REDIS_DB = tokenGameDatabase
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||||||
|
TICKET_FOR_PLAYING_GAME_SECRET = a2aef785c388497f5fca18f9ccff37ed
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||||||
|
|||||||
1687
srcs/requirements/nestjs/api_back/package-lock.json
generated
1687
srcs/requirements/nestjs/api_back/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -7,13 +7,14 @@ import { ConfigModule } from '@nestjs/config';
|
|||||||
import { FriendshipsModule } from './friendship/friendships.module';
|
import { FriendshipsModule } from './friendship/friendships.module';
|
||||||
import { AuthenticationModule } from './auth/42/authentication.module';
|
import { AuthenticationModule } from './auth/42/authentication.module';
|
||||||
import { PassportModule } from '@nestjs/passport';
|
import { PassportModule } from '@nestjs/passport';
|
||||||
// import { GameModule } from './game/game/game.module';
|
import { GameModule } from './game/game.module';
|
||||||
|
|
||||||
@Module({
|
@Module({
|
||||||
imports: [UsersModule,
|
imports: [UsersModule,
|
||||||
AuthenticationModule,
|
AuthenticationModule,
|
||||||
PassportModule.register({ session: true }),
|
PassportModule.register({ session: true }),
|
||||||
FriendshipsModule,
|
FriendshipsModule,
|
||||||
|
GameModule,
|
||||||
ConfigModule.forRoot(),
|
ConfigModule.forRoot(),
|
||||||
TypeOrmModule.forRoot({
|
TypeOrmModule.forRoot({
|
||||||
type: 'postgres',
|
type: 'postgres',
|
||||||
@@ -27,7 +28,6 @@ import { PassportModule } from '@nestjs/passport';
|
|||||||
//avec une classe pour le module
|
//avec une classe pour le module
|
||||||
synchronize: true,
|
synchronize: true,
|
||||||
}),
|
}),
|
||||||
// GameModule,
|
|
||||||
],
|
],
|
||||||
controllers: [AppController],
|
controllers: [AppController],
|
||||||
providers: [AppService],
|
providers: [AppService],
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
import { IsBoolean, IsEmail, IsNotEmpty, IsString } from 'class-validator';
|
|
||||||
|
|
||||||
export class CreateUsersDto {
|
|
||||||
@IsString()
|
|
||||||
@IsNotEmpty()
|
|
||||||
readonly username: string;
|
|
||||||
readonly fortyTwoId: string;
|
|
||||||
@IsEmail()
|
|
||||||
readonly email: string;
|
|
||||||
@IsString()
|
|
||||||
readonly image_url: string;
|
|
||||||
@IsString()
|
|
||||||
readonly status: string;
|
|
||||||
@IsBoolean()
|
|
||||||
readonly isEnabledTwoFactorAuth: boolean;
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
import { IsBoolean, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||||
|
|
||||||
|
export class CreateGameDto {
|
||||||
|
@IsString()
|
||||||
|
@IsNotEmpty()
|
||||||
|
gameServerIdOfTheMatch : string
|
||||||
|
@IsNumber()
|
||||||
|
@IsNotEmpty()
|
||||||
|
gameOptions: number
|
||||||
|
@IsString()
|
||||||
|
@IsNotEmpty()
|
||||||
|
playerOneUsername : string
|
||||||
|
@IsString()
|
||||||
|
playerTwoUsername : string
|
||||||
|
@IsNumber()
|
||||||
|
playerTwoUsernameResult : number
|
||||||
|
@IsNumber()
|
||||||
|
playerOneUsernameResult : number
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
import { IsBoolean, IsEmpty, IsInt, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||||
|
import { IsNull } from "typeorm";
|
||||||
|
|
||||||
|
export class GrantTicketDto {
|
||||||
|
@IsString()
|
||||||
|
@IsNotEmpty()
|
||||||
|
playerOneUsername : string
|
||||||
|
@IsString()
|
||||||
|
playerTwoUsername : string
|
||||||
|
@IsNumber()
|
||||||
|
gameOptions : number
|
||||||
|
@IsBoolean()
|
||||||
|
isGameIsWithInvitation : boolean
|
||||||
|
}
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
import { OmitType } from "@nestjs/mapped-types";
|
||||||
|
import { IsBoolean, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||||
|
import { CreateGameDto } from "./createGame.dto";
|
||||||
|
|
||||||
|
export class UpdateGameDto extends OmitType(CreateGameDto, ['playerOneUsername', 'playerTwoUsername', 'gameOptions'] as const){}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
import { IsBase64, IsBoolean, IsEmpty, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||||
|
|
||||||
|
export class ValidateTicketDto {
|
||||||
|
@IsString()
|
||||||
|
@IsNotEmpty()
|
||||||
|
playerOneUsername : string
|
||||||
|
@IsString()
|
||||||
|
playerTwoUsername : string
|
||||||
|
@IsNumber()
|
||||||
|
gameOptions : number
|
||||||
|
@IsBoolean()
|
||||||
|
isGameIsWithInvitation : boolean
|
||||||
|
@IsBase64()
|
||||||
|
@IsNotEmpty()
|
||||||
|
token : string
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
|
||||||
|
|
||||||
|
@Entity('game')
|
||||||
|
export class Game {
|
||||||
|
@PrimaryGeneratedColumn()
|
||||||
|
id: number;
|
||||||
|
|
||||||
|
@Column()
|
||||||
|
playerOneUsername: string
|
||||||
|
|
||||||
|
@Column()
|
||||||
|
playerTwoUsername: string
|
||||||
|
|
||||||
|
@Column({default : 0, nullable : true})
|
||||||
|
playerOneUsernameResult : number
|
||||||
|
|
||||||
|
@Column({default : 0, nullable : true})
|
||||||
|
playerTwoUsernameResult : number
|
||||||
|
|
||||||
|
@Column({unique : true})
|
||||||
|
gameServerIdOfTheMatch: string
|
||||||
|
|
||||||
|
@Column({default: false, nullable : true}) //éric pourra trouver un meilleur mot : ongoing ?
|
||||||
|
isMatchIsFinished: boolean
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
|
||||||
|
|
||||||
|
@Entity('tokenGame')
|
||||||
|
export class TokenGame {
|
||||||
|
|
||||||
|
@PrimaryGeneratedColumn()
|
||||||
|
id: number;
|
||||||
|
@Column()
|
||||||
|
playerOneUsername : string
|
||||||
|
@Column({nullable: true})
|
||||||
|
playerTwoUsername : string
|
||||||
|
@Column()
|
||||||
|
gameOptions : number
|
||||||
|
@Column()
|
||||||
|
isGameIsWithInvitation : boolean
|
||||||
|
@Column({default: 0, nullable: true})
|
||||||
|
numberOfRegisteredUser : number
|
||||||
|
@Column({default : false})
|
||||||
|
isSecondUserAcceptedRequest : boolean
|
||||||
|
@Column()
|
||||||
|
token : string
|
||||||
|
}
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@Entity('gameParty')
|
|
||||||
export class gameParty {
|
|
||||||
|
|
||||||
@PrimaryGeneratedColumn()
|
|
||||||
id: number;
|
|
||||||
|
|
||||||
@Column()
|
|
||||||
playerOne: string
|
|
||||||
|
|
||||||
@Column()
|
|
||||||
playerTwo: string
|
|
||||||
|
|
||||||
@Column()
|
|
||||||
resultOfTheMatch: string
|
|
||||||
|
|
||||||
@Column()
|
|
||||||
gameServerIdOfTheMatch: string
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,107 @@
|
|||||||
import { Controller } from '@nestjs/common';
|
import { Body, Controller, Get, HttpException, HttpStatus, Post, Req, UseGuards } from '@nestjs/common';
|
||||||
|
import { Console } from 'console';
|
||||||
|
import { request } from 'http';
|
||||||
|
import { use } from 'passport';
|
||||||
|
import { AuthenticateGuard, TwoFactorGuard } from 'src/auth/42/guards/42guards';
|
||||||
|
import { User } from 'src/users/entities/user.entity';
|
||||||
|
import { UsersService } from 'src/users/users.service';
|
||||||
|
import { CreateGameDto } from './dto/createGame.dto';
|
||||||
|
import { GrantTicketDto } from './dto/grantTicket.dto';
|
||||||
|
import { UpdateGameDto } from './dto/updateGame.dto';
|
||||||
|
import { ValidateTicketDto } from './dto/validateTicket.dto';
|
||||||
|
import { TokenGame } from './entity/tokenGame.entity';
|
||||||
|
import { GameService } from './game.service';
|
||||||
|
|
||||||
@Controller('game')
|
@Controller('game')
|
||||||
export class GameController {}
|
export class GameController {
|
||||||
|
constructor (private readonly gameService : GameService) { }
|
||||||
|
|
||||||
|
|
||||||
|
@Get('ranking')
|
||||||
|
@UseGuards(AuthenticateGuard)
|
||||||
|
@UseGuards(TwoFactorGuard)
|
||||||
|
async getRankingForAllUsers(@Req() req)
|
||||||
|
{
|
||||||
|
const currentUser : User = req.user
|
||||||
|
return this.gameService.getRankingForAllUsers(currentUser);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Post('ticket')
|
||||||
|
@UseGuards(AuthenticateGuard)
|
||||||
|
@UseGuards(TwoFactorGuard)
|
||||||
|
async grantTicket(@Req() req, @Body() grantTicketDto : GrantTicketDto)
|
||||||
|
{
|
||||||
|
const user : User = req.user
|
||||||
|
if (grantTicketDto.playerOneUsername != user.username)
|
||||||
|
return new HttpException('You can\'t request a game for another person.', 403 )
|
||||||
|
// else if (user.status !== "connected")
|
||||||
|
// return new HttpException('You must not be in game...', HttpStatus.FORBIDDEN )
|
||||||
|
return this.gameService.generateToken(user, grantTicketDto);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Post('requested')
|
||||||
|
@UseGuards(AuthenticateGuard)
|
||||||
|
@UseGuards(TwoFactorGuard)
|
||||||
|
async requestIfAnotherUserHasRespondToquestForGame(@Req() req, @Body('token') token)
|
||||||
|
{
|
||||||
|
const user : User = req.user;
|
||||||
|
return this.gameService.requestIfAnotherUserHasRespondToquestForGame(user, token);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Post('decline')
|
||||||
|
@UseGuards(AuthenticateGuard)
|
||||||
|
@UseGuards(TwoFactorGuard)
|
||||||
|
async declineInvitation(@Body('token') token, @Req() req)
|
||||||
|
{
|
||||||
|
const user : User = req.user;
|
||||||
|
return this.gameService.declineInvitation(user, token);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Post('accept')
|
||||||
|
@UseGuards(AuthenticateGuard)
|
||||||
|
@UseGuards(TwoFactorGuard)
|
||||||
|
async acceptInvitation(@Body('token') token, @Req() req)
|
||||||
|
{
|
||||||
|
const user : User = req.user;
|
||||||
|
return this.gameService.acceptInvitation(user, token);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Get('invitations')
|
||||||
|
@UseGuards(AuthenticateGuard)
|
||||||
|
@UseGuards(TwoFactorGuard)
|
||||||
|
async findInvitations(@Req() request)
|
||||||
|
{
|
||||||
|
const user : User = request.user;
|
||||||
|
return this.gameService.findInvitations(user);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
//N'est valable que pour le game-serveur.
|
||||||
|
@Post('gameserver/validate')
|
||||||
|
async validateTicket(@Body() validateTicketDto : ValidateTicketDto, @Req() request)
|
||||||
|
{
|
||||||
|
if (await this.gameService.validateToken(validateTicketDto) === false)
|
||||||
|
return new HttpException("The token is not valid", HttpStatus.NOT_FOUND);
|
||||||
|
console.log("200 retourné côté nest")
|
||||||
|
return HttpStatus.OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Post('gameserver/creategame')
|
||||||
|
async createGame(@Body() creategameDto : CreateGameDto)
|
||||||
|
{
|
||||||
|
console.log("On est dans create game")
|
||||||
|
console.log(creategameDto)
|
||||||
|
return this.gameService.createGame(creategameDto);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Post('gameserver/updategame')
|
||||||
|
async updateGame(@Body() updateGameDto : UpdateGameDto)
|
||||||
|
{
|
||||||
|
console.log("On est dans update game")
|
||||||
|
console.log(updateGameDto)
|
||||||
|
return this.gameService.updateGame(updateGameDto);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,9 +1,17 @@
|
|||||||
import { Module } from '@nestjs/common';
|
import { Module } from '@nestjs/common';
|
||||||
|
import { TypeOrmModule } from '@nestjs/typeorm';
|
||||||
|
import { Friendship } from 'src/friendship/entities/friendship.entity';
|
||||||
|
import { FriendshipService } from 'src/friendship/friendship.service';
|
||||||
|
import { User } from 'src/users/entities/user.entity';
|
||||||
|
import { UsersService } from 'src/users/users.service';
|
||||||
|
import { Game } from './entity/game.entity';
|
||||||
|
import { TokenGame } from './entity/tokenGame.entity';
|
||||||
import { GameController } from './game.controller';
|
import { GameController } from './game.controller';
|
||||||
import { GameService } from './game.service';
|
import { GameService } from './game.service';
|
||||||
|
|
||||||
@Module({
|
@Module({
|
||||||
|
imports: [TypeOrmModule.forFeature([TokenGame, User, Game, Friendship])],
|
||||||
controllers: [GameController],
|
controllers: [GameController],
|
||||||
providers: [GameService]
|
providers: [GameService, UsersService, FriendshipService]
|
||||||
})
|
})
|
||||||
export class GameModule {}
|
export class GameModule {}
|
||||||
|
|||||||
@@ -1,18 +1,18 @@
|
|||||||
import { Test, TestingModule } from '@nestjs/testing';
|
// import { Test, TestingModule } from '@nestjs/testing';
|
||||||
import { GameService } from './game.service';
|
// // import { GameService } from './game.service';
|
||||||
|
|
||||||
describe('GameService', () => {
|
// describe('GameService', () => {
|
||||||
let service: GameService;
|
// let service: GameService;
|
||||||
|
|
||||||
beforeEach(async () => {
|
// beforeEach(async () => {
|
||||||
const module: TestingModule = await Test.createTestingModule({
|
// const module: TestingModule = await Test.createTestingModule({
|
||||||
providers: [GameService],
|
// providers: [GameService],
|
||||||
}).compile();
|
// }).compile();
|
||||||
|
|
||||||
service = module.get<GameService>(GameService);
|
// service = module.get<GameService>(GameService);
|
||||||
});
|
// });
|
||||||
|
|
||||||
it('should be defined', () => {
|
// it('should be defined', () => {
|
||||||
expect(service).toBeDefined();
|
// expect(service).toBeDefined();
|
||||||
});
|
// });
|
||||||
});
|
// });
|
||||||
|
|||||||
@@ -1,4 +1,264 @@
|
|||||||
import { Injectable } from '@nestjs/common';
|
import { HttpException, HttpStatus, Injectable } from '@nestjs/common';
|
||||||
|
import { InjectRepository } from '@nestjs/typeorm';
|
||||||
|
import { createCipheriv, randomBytes, scrypt } from 'crypto';
|
||||||
|
import { User } from 'src/users/entities/user.entity';
|
||||||
|
import { Repository } from 'typeorm';
|
||||||
|
import { promisify } from 'util';
|
||||||
|
import { GrantTicketDto } from './dto/grantTicket.dto';
|
||||||
|
import { Game } from './entity/game.entity';
|
||||||
|
import { ValidateTicketDto } from './dto/validateTicket.dto';
|
||||||
|
import { TokenGame } from './entity/tokenGame.entity';
|
||||||
|
import { UsersService } from 'src/users/users.service';
|
||||||
|
import { CreateGameDto } from './dto/createGame.dto';
|
||||||
|
import { UpdateGameDto } from './dto/updateGame.dto';
|
||||||
|
import { FriendshipService } from 'src/friendship/friendship.service';
|
||||||
|
|
||||||
@Injectable()
|
@Injectable()
|
||||||
export class GameService {}
|
export class GameService {
|
||||||
|
constructor (
|
||||||
|
@InjectRepository(Game)
|
||||||
|
private readonly gameRepository : Repository<Game>,
|
||||||
|
@InjectRepository(User)
|
||||||
|
private readonly userRepository : Repository<User>,
|
||||||
|
@InjectRepository(TokenGame)
|
||||||
|
private readonly tokenGameRepository : Repository<TokenGame>,
|
||||||
|
private readonly userService : UsersService,
|
||||||
|
private readonly friendShipService : FriendshipService
|
||||||
|
) { }
|
||||||
|
|
||||||
|
async getRankingForAllUsers(currentUser : User) {
|
||||||
|
const users = await this.userRepository.createQueryBuilder("user")
|
||||||
|
.leftJoinAndSelect("user.stats", "stats")
|
||||||
|
.orderBy('stats.winGame', "DESC")
|
||||||
|
.getMany();
|
||||||
|
if (!users)
|
||||||
|
return new HttpException("No ranking for now.", HttpStatus.NOT_FOUND)
|
||||||
|
const partialUser : Partial<User>[] = []
|
||||||
|
for (const user of users)
|
||||||
|
{
|
||||||
|
if (await this.friendShipService.findIfUserIsBlockedOrHasBlocked(currentUser.id.toString(), user.id.toString()) === false)
|
||||||
|
partialUser.push({username : user.username, stats : user.stats })
|
||||||
|
}
|
||||||
|
return partialUser;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async encryptToken(toEncrypt : string) : Promise<string> {
|
||||||
|
const iv = randomBytes(16);
|
||||||
|
const password = process.env.TICKET_FOR_PLAYING_GAME_SECRET + new Date();
|
||||||
|
const key = (await promisify(scrypt)(password, 'salt', 32)) as Buffer;
|
||||||
|
const cipher = createCipheriv('aes-256-ctr', key, iv);
|
||||||
|
const encryptedText = Buffer.concat([
|
||||||
|
cipher.update(toEncrypt),
|
||||||
|
cipher.final(),
|
||||||
|
]);
|
||||||
|
const encryptedTextToReturn = encryptedText.toString('base64');
|
||||||
|
return encryptedTextToReturn
|
||||||
|
}
|
||||||
|
|
||||||
|
async generateToken(user : User, grantTicketDto : GrantTicketDto)
|
||||||
|
{
|
||||||
|
// if (user.status === "In Game")
|
||||||
|
// return new HttpException("You can't play two games", HttpStatus.FORBIDDEN);
|
||||||
|
// else
|
||||||
|
if (grantTicketDto.isGameIsWithInvitation === true)
|
||||||
|
{
|
||||||
|
const secondUser : Partial<User> = await this.userService.findOneByUsername(user.id.toString(), grantTicketDto.playerTwoUsername)
|
||||||
|
if (!secondUser)
|
||||||
|
return new HttpException("The requested second player does not exist", HttpStatus.NOT_FOUND);
|
||||||
|
const encryptedTextToReturn = await this.encryptToken(user.username + '_' + secondUser.username + '_'
|
||||||
|
+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
|
||||||
|
const tok = this.tokenGameRepository.create(grantTicketDto);
|
||||||
|
tok.isSecondUserAcceptedRequest = false;
|
||||||
|
tok.numberOfRegisteredUser = 0;
|
||||||
|
tok.token = encryptedTextToReturn;
|
||||||
|
this.tokenGameRepository.save(tok);
|
||||||
|
return { token : encryptedTextToReturn };
|
||||||
|
}
|
||||||
|
else if (grantTicketDto.isGameIsWithInvitation === false) {
|
||||||
|
const encryptedTextToReturn = await this.encryptToken(user.username + '_'
|
||||||
|
+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
|
||||||
|
const tok = this.tokenGameRepository.create(grantTicketDto);
|
||||||
|
tok.numberOfRegisteredUser = 0;
|
||||||
|
tok.token = encryptedTextToReturn;
|
||||||
|
this.tokenGameRepository.save(tok);
|
||||||
|
return { token : encryptedTextToReturn };
|
||||||
|
}
|
||||||
|
return new HttpException("Something went wrong !", HttpStatus.INTERNAL_SERVER_ERROR)
|
||||||
|
}
|
||||||
|
|
||||||
|
async validateToken(validateTicketDto : ValidateTicketDto) {
|
||||||
|
console.log("On valide le token pour : ")
|
||||||
|
console.log(validateTicketDto)
|
||||||
|
if (validateTicketDto.isGameIsWithInvitation === true)
|
||||||
|
{
|
||||||
|
const tokenGame : TokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||||
|
.where('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : validateTicketDto.playerOneUsername})
|
||||||
|
.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : validateTicketDto.playerTwoUsername})
|
||||||
|
.andWhere('tokengame.gameOptions = :gameOption', {gameOption : validateTicketDto.gameOptions})
|
||||||
|
.andWhere('tokengame.isGameIsWithInvitation = :isGameIsWithInvitation', {isGameIsWithInvitation: true})
|
||||||
|
.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : true})
|
||||||
|
.andWhere('tokengame.token = :token', {token : validateTicketDto.token})
|
||||||
|
.getOne();
|
||||||
|
if (tokenGame)
|
||||||
|
{
|
||||||
|
tokenGame.numberOfRegisteredUser++;
|
||||||
|
if (tokenGame.numberOfRegisteredUser === 2)
|
||||||
|
{
|
||||||
|
this.tokenGameRepository.remove(tokenGame)
|
||||||
|
const userOne : User = await this.userRepository.createQueryBuilder('user')
|
||||||
|
.where("user.username = :username", {username : tokenGame.playerOneUsername})
|
||||||
|
.getOne();
|
||||||
|
userOne.status = "In Game";
|
||||||
|
this.userRepository.save(userOne);
|
||||||
|
const userTwo : User = await this.userRepository.createQueryBuilder('user')
|
||||||
|
.where("user.username = :username", {username : tokenGame.playerTwoUsername})
|
||||||
|
.getOne();
|
||||||
|
userTwo.status = "In Game";
|
||||||
|
this.userRepository.save(userTwo);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (validateTicketDto.isGameIsWithInvitation === false)
|
||||||
|
{
|
||||||
|
const tokenGame : TokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||||
|
.where('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : validateTicketDto.playerOneUsername})
|
||||||
|
.andWhere('tokengame.gameOptions = :gameOption', {gameOption : validateTicketDto.gameOptions})
|
||||||
|
.andWhere('tokengame.isGameIsWithInvitation = :isGameIsWithInvitation', {isGameIsWithInvitation: false})
|
||||||
|
.andWhere('tokengame.token = :token', {token : validateTicketDto.token})
|
||||||
|
.getOne();
|
||||||
|
if (tokenGame)
|
||||||
|
{
|
||||||
|
this.tokenGameRepository.remove(tokenGame)
|
||||||
|
console.log("USERNAME : " + tokenGame.playerOneUsername)
|
||||||
|
const user : User = await this.userRepository.createQueryBuilder('user')
|
||||||
|
.where("user.username = :username", {username : tokenGame.playerOneUsername})
|
||||||
|
.getOne();
|
||||||
|
user.status = "In Game";
|
||||||
|
this.userRepository.save(user);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
async findInvitations(user : User) {
|
||||||
|
const game = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||||
|
.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
||||||
|
.andWhere('tokengame.isGameIsWithInvitation = :invit', {invit : true})
|
||||||
|
.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : false})
|
||||||
|
.getMany();
|
||||||
|
if (!game)
|
||||||
|
return new HttpException( "No invitations !", HttpStatus.NOT_FOUND);
|
||||||
|
let partialGame : Partial<TokenGame>[] = [];
|
||||||
|
for (const gameToken of game) {
|
||||||
|
partialGame.push({
|
||||||
|
playerOneUsername : gameToken.playerOneUsername,
|
||||||
|
playerTwoUsername : gameToken.playerTwoUsername,
|
||||||
|
gameOptions : gameToken.gameOptions,
|
||||||
|
token : gameToken.token,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
console.log("Il y a des invitations !")
|
||||||
|
return partialGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
async declineInvitation(user : User, token : string)
|
||||||
|
{
|
||||||
|
// if (user.status === "In Game")
|
||||||
|
// return new HttpException("You must finish your game before decline.", HttpStatus.FORBIDDEN)
|
||||||
|
console.log("On décline l'invitation")
|
||||||
|
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||||
|
.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
||||||
|
.andWhere('tokengame.token = :token', {token : token})
|
||||||
|
.getOne();
|
||||||
|
if (tokenGame)
|
||||||
|
return this.tokenGameRepository.remove(tokenGame);
|
||||||
|
return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
|
||||||
|
}
|
||||||
|
|
||||||
|
async acceptInvitation(user : User, token : string)
|
||||||
|
{
|
||||||
|
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
|
||||||
|
.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
||||||
|
.andWhere('tokenGame.token = :token', {token : token})
|
||||||
|
.getOne();
|
||||||
|
if (tokenGame)
|
||||||
|
{
|
||||||
|
tokenGame.isSecondUserAcceptedRequest = true;
|
||||||
|
this.tokenGameRepository.save(tokenGame)
|
||||||
|
return HttpStatus.OK
|
||||||
|
}
|
||||||
|
return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
|
||||||
|
}
|
||||||
|
|
||||||
|
async requestIfAnotherUserHasRespondToquestForGame(user : User, token : string) {
|
||||||
|
// if (user.status === "In Game")
|
||||||
|
// return new HttpException("You can't do that.", HttpStatus.BAD_REQUEST)
|
||||||
|
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
|
||||||
|
.where('tokenGame.token = :token', {token : token})
|
||||||
|
.andWhere('tokenGame.isSecondUserAcceptedRequest = :isSecondUserAcceptedRequest', {isSecondUserAcceptedRequest : true})
|
||||||
|
.getOne();
|
||||||
|
if (tokenGame && tokenGame.isSecondUserAcceptedRequest === true)
|
||||||
|
return {isSecondUserAcceptedRequest : true}
|
||||||
|
else if (tokenGame && tokenGame.isSecondUserAcceptedRequest === false)
|
||||||
|
return {isSecondUserAcceptedRequest : false}
|
||||||
|
else if (!tokenGame)
|
||||||
|
return new HttpException("Not Found", HttpStatus.NOT_FOUND)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async createGame(creategameDto : CreateGameDto)
|
||||||
|
{
|
||||||
|
const game = this.gameRepository.create(creategameDto)
|
||||||
|
game.isMatchIsFinished = false;
|
||||||
|
this.gameRepository.save(game);
|
||||||
|
if (!game)
|
||||||
|
return HttpStatus.INTERNAL_SERVER_ERROR
|
||||||
|
console.log("200 retourné pour la création de partie")
|
||||||
|
const playerOne = await this.userRepository.findOneBy({username : game.playerOneUsername})
|
||||||
|
const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
|
||||||
|
playerOne.status = "In Game"
|
||||||
|
playerTwo.status = "In Game"
|
||||||
|
this.userRepository.save(playerOne)
|
||||||
|
this.userRepository.save(playerTwo)
|
||||||
|
return HttpStatus.OK
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateGame(updateGameDto : UpdateGameDto) {
|
||||||
|
const game = await this.gameRepository.preload(
|
||||||
|
{gameServerIdOfTheMatch : updateGameDto.gameServerIdOfTheMatch,
|
||||||
|
...updateGameDto}
|
||||||
|
)
|
||||||
|
if (!game)
|
||||||
|
throw new HttpException(`The game could not be updated.`,HttpStatus.NOT_FOUND);
|
||||||
|
game.isMatchIsFinished = true;
|
||||||
|
this.userRepository.save(game);
|
||||||
|
const playerOne = await this.userRepository.findOneBy({username : game.playerOneUsername})
|
||||||
|
const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
|
||||||
|
if (!playerOne || !playerTwo)
|
||||||
|
return new HttpException("Internal Server Error. Impossible to update the database", HttpStatus.INTERNAL_SERVER_ERROR);
|
||||||
|
if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
|
||||||
|
{
|
||||||
|
this.userService.incrementDraws(playerOne.id)
|
||||||
|
this.userService.incrementDraws(playerTwo.id)
|
||||||
|
}
|
||||||
|
else if (game.playerOneUsernameResult < game.playerTwoUsernameResult)
|
||||||
|
{
|
||||||
|
this.userService.incrementDefeats(playerOne.id)
|
||||||
|
this.userService.incrementVictories(playerTwo.id)
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.userService.incrementVictories(playerOne.id)
|
||||||
|
this.userService.incrementDefeats(playerTwo.id)
|
||||||
|
}
|
||||||
|
playerOne.status = "Connected"
|
||||||
|
playerTwo.status = "Connected"
|
||||||
|
this.userRepository.save(playerOne)
|
||||||
|
this.userRepository.save(playerTwo)
|
||||||
|
return HttpStatus.OK
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
// et de les mettre comme optionnelles. De plus on peut hériter
|
// et de les mettre comme optionnelles. De plus on peut hériter
|
||||||
// des décorateurs de la classe parente (par exemple @IsString()).
|
// des décorateurs de la classe parente (par exemple @IsString()).
|
||||||
|
|
||||||
import { OmitType, PartialType } from "@nestjs/mapped-types";
|
import { OmitType } from "@nestjs/mapped-types";
|
||||||
import { CreateUsersDto } from "./create-users.dto";
|
import { CreateUsersDto } from "./create-users.dto";
|
||||||
|
|
||||||
export class UpdateUsersDto extends OmitType(CreateUsersDto, ['fortyTwoId', 'email', 'image_url', 'status'] as const){}
|
export class UpdateUsersDto extends OmitType(CreateUsersDto, ['fortyTwoId', 'email', 'image_url', 'status'] as const){}
|
||||||
|
|||||||
@@ -83,10 +83,9 @@ export class UsersController {
|
|||||||
async update(@Req() req, @Body(new ValidationPipe()) usersUpdateDto: UpdateUsersDto, @Res() response : Response) {
|
async update(@Req() req, @Body(new ValidationPipe()) usersUpdateDto: UpdateUsersDto, @Res() response : Response) {
|
||||||
console.log("DANS PATCH USERS");
|
console.log("DANS PATCH USERS");
|
||||||
const user = await this.usersService.update(req.user.id, usersUpdateDto);
|
const user = await this.usersService.update(req.user.id, usersUpdateDto);
|
||||||
// const user : User = req.user;
|
|
||||||
if (user.isEnabledTwoFactorAuth === false && user.isTwoFactorAuthenticated === true)
|
if (user.isEnabledTwoFactorAuth === false && user.isTwoFactorAuthenticated === true)
|
||||||
this.usersService.setIsTwoFactorAuthenticatedWhenLogout(user.id);
|
this.usersService.setIsTwoFactorAuthenticatedWhenLogout(user.id);
|
||||||
console.log ("Enbale 2FA " + user.isEnabledTwoFactorAuth + " Is authenticated " + user.isTwoFactorAuthenticated);
|
console.log ("Enable 2FA " + user.isEnabledTwoFactorAuth + " Is authenticated " + user.isTwoFactorAuthenticated);
|
||||||
if (user.isEnabledTwoFactorAuth === true && user.isTwoFactorAuthenticated === false)
|
if (user.isEnabledTwoFactorAuth === true && user.isTwoFactorAuthenticated === false)
|
||||||
{
|
{
|
||||||
response.status(201).send('2FA redirect')
|
response.status(201).send('2FA redirect')
|
||||||
|
|||||||
@@ -4,12 +4,9 @@ import { User } from './entities/user.entity';
|
|||||||
import { Repository } from 'typeorm';
|
import { Repository } from 'typeorm';
|
||||||
import { CreateUsersDto } from './dto/create-users.dto';
|
import { CreateUsersDto } from './dto/create-users.dto';
|
||||||
import { UpdateUsersDto } from './dto/update-users.dto';
|
import { UpdateUsersDto } from './dto/update-users.dto';
|
||||||
import { Friendship } from '../friendship/entities/friendship.entity';
|
|
||||||
import { PaginationQueryDto } from 'src/common/dto/pagination-query.dto';
|
import { PaginationQueryDto } from 'src/common/dto/pagination-query.dto';
|
||||||
import { UserStats } from './entities/userStat.entities';
|
import { UserStats } from './entities/userStat.entities';
|
||||||
import { FriendshipService } from 'src/friendship/friendship.service';
|
import { FriendshipService } from 'src/friendship/friendship.service';
|
||||||
import { stringify } from 'querystring';
|
|
||||||
|
|
||||||
// On va devoir sûrement trouver un moyen plus simple pour passer l'id, sûrement via des pipes
|
// On va devoir sûrement trouver un moyen plus simple pour passer l'id, sûrement via des pipes
|
||||||
// ou des interceptors, mais pour l'instant on va faire comme ça.
|
// ou des interceptors, mais pour l'instant on va faire comme ça.
|
||||||
@Injectable()
|
@Injectable()
|
||||||
|
|||||||
@@ -11,6 +11,10 @@ server {
|
|||||||
proxy_pass http://backend_dev:3000;
|
proxy_pass http://backend_dev:3000;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
location /api/v2/game/gameserver {
|
||||||
|
deny all;
|
||||||
|
}
|
||||||
|
|
||||||
location /pong {
|
location /pong {
|
||||||
proxy_pass http://game_server:8042/pong;
|
proxy_pass http://game_server:8042/pong;
|
||||||
proxy_http_version 1.1;
|
proxy_http_version 1.1;
|
||||||
|
|||||||
@@ -0,0 +1,186 @@
|
|||||||
|
|
||||||
|
<script lang="ts">
|
||||||
|
import * as enumeration from './shared_js/enums'
|
||||||
|
import * as constants from './client/constants'
|
||||||
|
import { initPong, initGc, initMatchOptions, initStartFunction } from './client/global'
|
||||||
|
import { GameArea } from './client/class/GameArea';
|
||||||
|
import { GameComponentsClient } from './client/class/GameComponentsClient';
|
||||||
|
import { handleInput } from './client/handleInput';
|
||||||
|
import {gameLoop} from './client/gameLoop'
|
||||||
|
import { drawLoop } from './client/draw';
|
||||||
|
import {countdown} from './client/utils'
|
||||||
|
import { initWebSocket } from './client/ws';
|
||||||
|
import { initAudio } from './client/audio';
|
||||||
|
import { pong, gc} from './client/global'
|
||||||
|
|
||||||
|
let optionsAreNotSet = true
|
||||||
|
|
||||||
|
let sound = "on"; // possible de faire un boolean avec svelte et radio buttons ?
|
||||||
|
let multi_balls = false;
|
||||||
|
let moving_walls = false;
|
||||||
|
let matchOptions : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
|
||||||
|
|
||||||
|
const init = async() => {
|
||||||
|
// WIP nest, fetch token generation
|
||||||
|
// const address = "http://transcendance:8080";
|
||||||
|
// const responsePromise = fetch(address + "/token");
|
||||||
|
|
||||||
|
if (sound === "off") {
|
||||||
|
initAudio(true);
|
||||||
|
}
|
||||||
|
else if (sound === "on") {
|
||||||
|
initAudio(false);
|
||||||
|
}
|
||||||
|
console.log(sound); //debug
|
||||||
|
|
||||||
|
if (multi_balls === true) {
|
||||||
|
matchOptions |= enumeration.MatchOptions.multiBalls;
|
||||||
|
}
|
||||||
|
if (moving_walls === true) {
|
||||||
|
matchOptions |= enumeration.MatchOptions.movingWalls;
|
||||||
|
}
|
||||||
|
initMatchOptions(matchOptions);
|
||||||
|
optionsAreNotSet = false;
|
||||||
|
|
||||||
|
initPong(new GameArea());
|
||||||
|
initGc(new GameComponentsClient(matchOptions, pong.ctx));
|
||||||
|
initStartFunction(start);
|
||||||
|
|
||||||
|
// const response = await responsePromise;
|
||||||
|
// if (!response.ok) {
|
||||||
|
// console.log("Token retrieve failed"); // TODO: error message
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// const responseJson = await response.json();
|
||||||
|
initWebSocket(matchOptions, "yolo", "usernamePLACEHOLDER");
|
||||||
|
// ou est stocké le username dans le front svelte ?
|
||||||
|
}
|
||||||
|
|
||||||
|
function start() : void {
|
||||||
|
gc.text1.pos.assign(constants.w*0.5, constants.h*0.75);
|
||||||
|
countdown(constants.matchStartDelay/1000, (count: number) => {
|
||||||
|
gc.text1.clear();
|
||||||
|
gc.text1.text = `${count}`;
|
||||||
|
gc.text1.update();
|
||||||
|
}, resume);
|
||||||
|
}
|
||||||
|
|
||||||
|
function resume(): void {
|
||||||
|
gc.text1.text = "";
|
||||||
|
window.addEventListener('keydown', function (e) {
|
||||||
|
pong.addKey(e.key);
|
||||||
|
});
|
||||||
|
window.addEventListener('keyup', function (e) {
|
||||||
|
pong.deleteKey(e.key);
|
||||||
|
});
|
||||||
|
pong.handleInputInterval = window.setInterval(handleInput, constants.handleInputIntervalMS);
|
||||||
|
// pong.handleInputInterval = window.setInterval(sendLoop, c.sendLoopIntervalMS);
|
||||||
|
pong.gameLoopInterval = window.setInterval(gameLoop, constants.gameLoopIntervalMS);
|
||||||
|
pong.drawLoopInterval = window.setInterval(drawLoop, constants.drawLoopIntervalMS);
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
{#if optionsAreNotSet}
|
||||||
|
<form on:submit|preventDefault={init}>
|
||||||
|
<div id="div_game_options">
|
||||||
|
<fieldset>
|
||||||
|
<legend>game options</legend>
|
||||||
|
<div>
|
||||||
|
<input type="checkbox" id="multi_balls" name="multi_balls">
|
||||||
|
<label for="multi_balls">multiples balls</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<input type="checkbox" id="moving_walls" name="moving_walls">
|
||||||
|
<label for="moving_walls">moving walls</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<!-- svelte-ignore a11y-label-has-associated-control -->
|
||||||
|
<label>sound :</label>
|
||||||
|
<input type="radio" id="sound_on" name="sound_selector" bind:group={sound} value="on">
|
||||||
|
<label for="sound_on">on</label>
|
||||||
|
<input type="radio" id="sound_off" name="sound_selector" bind:group={sound} value="off">
|
||||||
|
<label for="sound_off">off</label>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<button id="play_pong_button">PLAY</button>
|
||||||
|
</div>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
<div id="div_game_instructions">
|
||||||
|
<h2>--- keys ---</h2>
|
||||||
|
<p>move up: 'w' or 'up arrow'</p>
|
||||||
|
<p>move down: 's' OR 'down arrow'</p>
|
||||||
|
<p>grid on/off: 'g'</p>
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
|
|
||||||
|
<div id="canvas_container">
|
||||||
|
<!-- <p> =) </p> -->
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
<style>
|
||||||
|
|
||||||
|
@font-face {
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
src:
|
||||||
|
url("/fonts/Bit5x3.woff2") format("woff2"),
|
||||||
|
local("Bit5x3"),
|
||||||
|
url("/fonts/Bit5x3.woff") format("woff");
|
||||||
|
font-weight: normal;
|
||||||
|
font-style: normal;
|
||||||
|
font-display: swap;
|
||||||
|
}
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
background-color: #222425;
|
||||||
|
}
|
||||||
|
#canvas_container {
|
||||||
|
margin-top: 20px;
|
||||||
|
text-align: center;
|
||||||
|
/* border: dashed rgb(245, 245, 245) 5px; */
|
||||||
|
/* max-height: 80vh; */
|
||||||
|
/* overflow: hidden; */
|
||||||
|
}
|
||||||
|
#div_game_instructions {
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
color: rgb(245, 245, 245);
|
||||||
|
font-size: large;
|
||||||
|
}
|
||||||
|
#div_game_options {
|
||||||
|
margin-top: 20px;
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
color: rgb(245, 245, 245);
|
||||||
|
font-size: x-large;
|
||||||
|
}
|
||||||
|
#div_game_options fieldset {
|
||||||
|
max-width: 50vw;
|
||||||
|
width: auto;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
#div_game_options fieldset div {
|
||||||
|
padding: 10px;
|
||||||
|
}
|
||||||
|
#play_pong_button {
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
color: rgb(245, 245, 245);
|
||||||
|
background-color: #333333;
|
||||||
|
font-size: x-large;
|
||||||
|
padding: 10px;
|
||||||
|
}
|
||||||
|
canvas {
|
||||||
|
background-color: #333333;
|
||||||
|
max-width: 75vw;
|
||||||
|
/* max-height: 100vh; */
|
||||||
|
width: 80%;
|
||||||
|
}
|
||||||
|
|
||||||
|
</style>
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
|
import { onMount, onDestroy } from "svelte";
|
||||||
import * as enumeration from './shared_js/enums'
|
import * as enumeration from './shared_js/enums'
|
||||||
import * as constants from './client/constants'
|
import * as constants from './client/constants'
|
||||||
import { initPong, initGc, initMatchOptions, initStartFunction } from './client/global'
|
import { initPong, initGc, initMatchOptions, initStartFunction } from './client/global'
|
||||||
@@ -12,49 +13,114 @@
|
|||||||
import { initWebSocket } from './client/ws';
|
import { initWebSocket } from './client/ws';
|
||||||
import { initAudio } from './client/audio';
|
import { initAudio } from './client/audio';
|
||||||
import { pong, gc} from './client/global'
|
import { pong, gc} from './client/global'
|
||||||
|
import Header from '../../pieces/Header.svelte';
|
||||||
|
import { fade, fly } from 'svelte/transition'
|
||||||
|
|
||||||
let optionsAreNotSet = true
|
|
||||||
|
|
||||||
let sound = "on"; // possible de faire un boolean avec svelte et radio buttons ?
|
|
||||||
|
//user's stuff
|
||||||
|
let user;
|
||||||
|
let allUsers;
|
||||||
|
|
||||||
|
//Game's stuff nest side
|
||||||
|
let optionsAreNotSet = true;
|
||||||
|
let isSomeoneIsIvited = false;
|
||||||
|
let playerTwoUsername = "";
|
||||||
|
|
||||||
|
//Game's stuff gameserver side
|
||||||
|
let sound = "on";
|
||||||
let multi_balls = false;
|
let multi_balls = false;
|
||||||
let moving_walls = false;
|
let moving_walls = false;
|
||||||
let matchOptions : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
|
let matchOption : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
|
||||||
|
|
||||||
const init = async() => {
|
//html boolean for pages
|
||||||
// WIP nest, fetch token generation
|
let showWaitPage = false;
|
||||||
const address = "http://transcendance:8080";
|
let showInvitations = false;
|
||||||
const responsePromise = fetch(address + "/token");
|
let showGameOption = true;
|
||||||
|
let showError = false;
|
||||||
|
|
||||||
if (sound === "off") {
|
let isThereAnyInvitation = false;
|
||||||
initAudio(true);
|
let invitations = [];
|
||||||
}
|
|
||||||
else if (sound === "on") {
|
|
||||||
initAudio(false);
|
|
||||||
}
|
|
||||||
console.log(sound); //debug
|
|
||||||
|
|
||||||
if (multi_balls === true) {
|
|
||||||
matchOptions |= enumeration.MatchOptions.multiBalls;
|
|
||||||
}
|
|
||||||
if (moving_walls === true) {
|
|
||||||
matchOptions |= enumeration.MatchOptions.movingWalls;
|
|
||||||
}
|
|
||||||
initMatchOptions(matchOptions);
|
|
||||||
optionsAreNotSet = false;
|
|
||||||
|
|
||||||
initPong(new GameArea());
|
let waitingMessage = "Please wait..."
|
||||||
initGc(new GameComponentsClient(matchOptions, pong.ctx));
|
let errorMessageWhenAttemptingToGetATicket = "";
|
||||||
initStartFunction(start);
|
|
||||||
|
|
||||||
const response = await responsePromise;
|
onMount( async() => {
|
||||||
if (!response.ok) {
|
user = await fetch('http://transcendance:8080/api/v2/user')
|
||||||
console.log("Token retrieve failed"); // TODO: error message
|
.then( x => x.json() );
|
||||||
return;
|
allUsers = await fetch('http://transcendance:8080/api/v2/user/all')
|
||||||
|
.then( x => x.json() );
|
||||||
|
})
|
||||||
|
|
||||||
|
onDestroy( async() => {
|
||||||
|
|
||||||
|
})
|
||||||
|
|
||||||
|
const initGame = async() => {
|
||||||
|
optionsAreNotSet = false
|
||||||
|
showWaitPage = true
|
||||||
|
if (multi_balls === true)
|
||||||
|
matchOption |= enumeration.MatchOptions.multiBalls
|
||||||
|
if (moving_walls === true )
|
||||||
|
matchOption |= enumeration.MatchOptions.movingWalls
|
||||||
|
|
||||||
|
const responseWhenGrantToken = fetch("http://transcendance:8080/api/v2/game/ticket", {
|
||||||
|
method : "POST",
|
||||||
|
headers : {'Content-Type': 'application/json'},
|
||||||
|
body : JSON.stringify({
|
||||||
|
playerOneUsername : user.username,
|
||||||
|
playerTwoUsername : playerTwoUsername,
|
||||||
|
gameOptions : matchOption,
|
||||||
|
isGameIsWithInvitation : isSomeoneIsIvited
|
||||||
|
})
|
||||||
|
})
|
||||||
|
const responseFromServer = await responseWhenGrantToken;
|
||||||
|
const responseInjson = await responseFromServer.json();
|
||||||
|
const token : string = responseInjson.token;
|
||||||
|
showWaitPage = false
|
||||||
|
if (!responseFromServer.ok)
|
||||||
|
{
|
||||||
|
errorMessageWhenAttemptingToGetATicket = responseInjson.message;
|
||||||
|
showError = true;
|
||||||
|
setTimeout(() => {
|
||||||
|
showError = false;
|
||||||
|
showWaitPage = false
|
||||||
|
optionsAreNotSet = true
|
||||||
|
playerTwoUsername = "";
|
||||||
|
matchOption = 0;
|
||||||
|
}, 5000)
|
||||||
}
|
}
|
||||||
const responseJson = await response.json();
|
else if (token)
|
||||||
initWebSocket(matchOptions, responseJson.token, "usernamePLACEHOLDER");
|
{
|
||||||
// ou est stocké le username dans le front svelte ?
|
(sound === "off") ? initAudio(true) : initAudio(false);
|
||||||
|
initMatchOptions(matchOption)
|
||||||
|
initPong(new GameArea())
|
||||||
|
initGc(new GameComponentsClient(matchOption, pong.ctx))
|
||||||
|
initStartFunction(start)
|
||||||
|
isSomeoneIsIvited ?
|
||||||
|
initWebSocket(matchOption, token, user.username, true, playerTwoUsername) :
|
||||||
|
initWebSocket(matchOption, token, user.username)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const initGameForPrivateParty = async(invitation : any) => {
|
||||||
|
optionsAreNotSet = false
|
||||||
|
showWaitPage = true
|
||||||
|
console.log("invitation : ")
|
||||||
|
console.log(invitation)
|
||||||
|
if (invitation.token)
|
||||||
|
{
|
||||||
|
initMatchOptions(matchOption)
|
||||||
|
initPong(new GameArea())
|
||||||
|
initGc(new GameComponentsClient(matchOption, pong.ctx))
|
||||||
|
initStartFunction(start)
|
||||||
|
showWaitPage = false
|
||||||
|
initWebSocket(matchOption, invitation.token, invitation.playerOneUsername, true, user.username)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function start() : void {
|
function start() : void {
|
||||||
gc.text1.pos.assign(constants.w*0.5, constants.h*0.75);
|
gc.text1.pos.assign(constants.w*0.5, constants.h*0.75);
|
||||||
@@ -62,10 +128,10 @@
|
|||||||
gc.text1.clear();
|
gc.text1.clear();
|
||||||
gc.text1.text = `${count}`;
|
gc.text1.text = `${count}`;
|
||||||
gc.text1.update();
|
gc.text1.update();
|
||||||
}, resume);
|
}, responseWhenGrantTokenume);
|
||||||
}
|
}
|
||||||
|
|
||||||
function resume(): void {
|
function responseWhenGrantTokenume(): void {
|
||||||
gc.text1.text = "";
|
gc.text1.text = "";
|
||||||
window.addEventListener('keydown', function (e) {
|
window.addEventListener('keydown', function (e) {
|
||||||
pong.addKey(e.key);
|
pong.addKey(e.key);
|
||||||
@@ -74,102 +140,218 @@
|
|||||||
pong.deleteKey(e.key);
|
pong.deleteKey(e.key);
|
||||||
});
|
});
|
||||||
pong.handleInputInterval = window.setInterval(handleInput, constants.handleInputIntervalMS);
|
pong.handleInputInterval = window.setInterval(handleInput, constants.handleInputIntervalMS);
|
||||||
// pong.handleInputInterval = window.setInterval(sendLoop, c.sendLoopIntervalMS);
|
|
||||||
pong.gameLoopInterval = window.setInterval(gameLoop, constants.gameLoopIntervalMS);
|
pong.gameLoopInterval = window.setInterval(gameLoop, constants.gameLoopIntervalMS);
|
||||||
pong.drawLoopInterval = window.setInterval(drawLoop, constants.drawLoopIntervalMS);
|
pong.drawLoopInterval = window.setInterval(drawLoop, constants.drawLoopIntervalMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const showOptions = () => {
|
||||||
|
showGameOption = true
|
||||||
|
showInvitations = false
|
||||||
|
}
|
||||||
|
|
||||||
|
const showInvitation = async() => {
|
||||||
|
showGameOption = false;
|
||||||
|
showInvitations = true;
|
||||||
|
invitations = await fetch("http://transcendance:8080/api/v2/game/invitations")
|
||||||
|
.then(x => x.json())
|
||||||
|
invitations.length !== 0 ? isThereAnyInvitation = true : isThereAnyInvitation = false
|
||||||
|
}
|
||||||
|
|
||||||
|
const rejectInvitation = async(invitation) => {
|
||||||
|
await fetch("http://transcendance:8080/api/v2/game/decline",{
|
||||||
|
method: "POST",
|
||||||
|
headers: { 'Content-Type': 'application/json'},
|
||||||
|
body: JSON.stringify({
|
||||||
|
token : invitation.token
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.then(x => x.json())
|
||||||
|
.catch(error => console.log(error))
|
||||||
|
showInvitation()
|
||||||
|
}
|
||||||
|
|
||||||
|
const acceptInvitation = async(invitation : any) => {
|
||||||
|
await fetch("http://transcendance:8080/api/v2/game/accept",{
|
||||||
|
method: "POST",
|
||||||
|
headers: { 'Content-Type': 'application/json'},
|
||||||
|
body: JSON.stringify({
|
||||||
|
token : invitation.token
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.then(x => x.json())
|
||||||
|
.catch(error => {
|
||||||
|
console.log(error)
|
||||||
|
|
||||||
|
})
|
||||||
|
showInvitation()
|
||||||
|
initGameForPrivateParty(invitation)
|
||||||
|
}
|
||||||
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<head>
|
<Header />
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
|
||||||
</head>
|
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
|
<div id="preload_font">.</div>
|
||||||
|
|
||||||
|
{#if showError === true}
|
||||||
|
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||||
|
<fieldset>
|
||||||
|
<legend>Error</legend>
|
||||||
|
<p>{errorMessageWhenAttemptingToGetATicket}</p>
|
||||||
|
<button id="pong_button">Retry</button>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
|
|
||||||
|
{#if showWaitPage === true}
|
||||||
|
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||||
|
<fieldset>
|
||||||
|
<legend>Connecting to the game...</legend>
|
||||||
|
<p>{waitingMessage}</p>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
{#if optionsAreNotSet}
|
{#if optionsAreNotSet}
|
||||||
<form on:submit|preventDefault={init}>
|
{#if showGameOption === true}
|
||||||
<div id="div_game_options">
|
<div id="game_option">
|
||||||
|
<form on:submit|preventDefault={() => initGame()}>
|
||||||
|
<div id="div_game">
|
||||||
|
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
|
||||||
<fieldset>
|
<fieldset>
|
||||||
<legend>game options</legend>
|
<legend>game options</legend>
|
||||||
<div>
|
<div>
|
||||||
<input type="checkbox" id="multi_balls" name="multi_balls">
|
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
|
||||||
<label for="multi_balls">multiples balls</label>
|
<label for="multi_balls">Multiples balls</label>
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<input type="checkbox" id="moving_walls" name="moving_walls">
|
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
|
||||||
<label for="moving_walls">moving walls</label>
|
<label for="moving_walls">Moving walls</label>
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<!-- svelte-ignore a11y-label-has-associated-control -->
|
<p>sound :</p>
|
||||||
<label>sound :</label>
|
|
||||||
<input type="radio" id="sound_on" name="sound_selector" bind:group={sound} value="on">
|
<input type="radio" id="sound_on" name="sound_selector" bind:group={sound} value="on">
|
||||||
<label for="sound_on">on</label>
|
<label for="sound_on">on</label>
|
||||||
<input type="radio" id="sound_off" name="sound_selector" bind:group={sound} value="off">
|
<input type="radio" id="sound_off" name="sound_selector" bind:group={sound} value="off">
|
||||||
<label for="sound_off">off</label>
|
<label for="sound_off">off</label>
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<button id="play_pong_button">PLAY</button>
|
<input type="checkbox" id="isSomeoneIsIvited" bind:checked={isSomeoneIsIvited}>
|
||||||
|
<label for="moving_walls">Invite a friend</label>
|
||||||
|
</div>
|
||||||
|
{#if isSomeoneIsIvited === true}
|
||||||
|
<select bind:value={playerTwoUsername}>
|
||||||
|
{#each allUsers as user }
|
||||||
|
<option value={user.username}>{user.username}</option>
|
||||||
|
{/each}
|
||||||
|
</select>
|
||||||
|
{/if}
|
||||||
|
<div>
|
||||||
|
<button id="pong_button" >PLAY</button>
|
||||||
</div>
|
</div>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</form>
|
</form>
|
||||||
<div id="div_game_instructions">
|
|
||||||
<h2>--- keys ---</h2>
|
|
||||||
<p>move up: 'w' or 'up arrow'</p>
|
|
||||||
<p>move down: 's' OR 'down arrow'</p>
|
|
||||||
<p>grid on/off: 'g'</p>
|
|
||||||
</div>
|
</div>
|
||||||
{/if}
|
{/if}
|
||||||
|
|
||||||
|
{#if showInvitations}
|
||||||
|
<div id="invitations_options" in:fly="{{ y: 10, duration: 1000 }}">
|
||||||
|
<div id="div_game">
|
||||||
|
<button id="pong_button" on:click={showOptions}>Play a Game</button>
|
||||||
|
<fieldset>
|
||||||
|
<legend>Current invitation(s)</legend>
|
||||||
|
{#if isThereAnyInvitation}
|
||||||
|
{#each invitations as invitation }
|
||||||
|
<div>
|
||||||
|
{invitation.playerOneUsername} has invited you to play a pong !
|
||||||
|
<button id="pong_button" on:click={() => acceptInvitation(invitation)}>V</button>
|
||||||
|
<button id="pong_button" on:click={() => rejectInvitation(invitation)}>X</button>
|
||||||
|
</div>
|
||||||
|
{/each}
|
||||||
|
{/if}
|
||||||
|
{#if isThereAnyInvitation === false}
|
||||||
|
<p>Currently, no one asked to play with you.</p>
|
||||||
|
<button id="pong_button" on:click={showInvitation}>Reload</button>
|
||||||
|
{/if}
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
|
{/if}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div id="canvas_container">
|
<div id="canvas_container">
|
||||||
<!-- <p> =) </p> -->
|
<!-- <p> =) </p> -->
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
|
|
||||||
@font-face {
|
@font-face {
|
||||||
font-family: "Bit5x3";
|
font-family: "Bit5x3";
|
||||||
src:
|
src: url("/fonts/Bit5x3.woff2") format("woff2"),local("Bit5x3"), url("/fonts/Bit5x3.woff") format("woff");
|
||||||
url("/fonts/Bit5x3.woff2") format("woff2"),
|
|
||||||
local("Bit5x3"),
|
|
||||||
url("/fonts/Bit5x3.woff") format("woff");
|
|
||||||
font-weight: normal;
|
font-weight: normal;
|
||||||
font-style: normal;
|
font-style: normal;
|
||||||
font-display: swap;
|
font-display: swap;
|
||||||
}
|
}
|
||||||
|
#preload_font {
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
opacity:0;
|
||||||
|
height:0;
|
||||||
|
width:0;
|
||||||
|
display:inline-block;
|
||||||
|
}
|
||||||
body {
|
body {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
background-color: #222425;
|
background-color: #222425;
|
||||||
}
|
}
|
||||||
#canvas_container {
|
#canvas_container {
|
||||||
margin-top: 20px;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
/* border: dashed rgb(245, 245, 245) 5px; */
|
/* border: dashed rgb(245, 245, 245) 5px; */
|
||||||
/* max-height: 80vh; */
|
/* max-height: 80vh; */
|
||||||
/* overflow: hidden; */
|
/* overflow: hidden; */
|
||||||
}
|
}
|
||||||
#div_game_instructions {
|
|
||||||
text-align: center;
|
#users_name {
|
||||||
font-family: "Bit5x3";
|
|
||||||
color: rgb(245, 245, 245);
|
|
||||||
font-size: large;
|
|
||||||
}
|
|
||||||
#div_game_options {
|
|
||||||
margin-top: 20px;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-family: "Bit5x3";
|
font-family: "Bit5x3";
|
||||||
color: rgb(245, 245, 245);
|
color: rgb(245, 245, 245);
|
||||||
font-size: x-large;
|
font-size: x-large;
|
||||||
}
|
}
|
||||||
#div_game_options fieldset {
|
|
||||||
|
#div_game {
|
||||||
|
text-align: center;
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
color: rgb(245, 245, 245);
|
||||||
|
font-size: x-large;
|
||||||
|
}
|
||||||
|
|
||||||
|
#error_notification {
|
||||||
|
text-align: center;
|
||||||
|
display: block;
|
||||||
|
font-family: "Bit5x3";
|
||||||
|
color: rgb(143, 19, 19);
|
||||||
|
font-size: x-large;
|
||||||
|
}
|
||||||
|
|
||||||
|
#div_game fieldset {
|
||||||
max-width: 50vw;
|
max-width: 50vw;
|
||||||
width: auto;
|
width: auto;
|
||||||
margin: 0 auto;
|
margin: 0 auto;
|
||||||
}
|
}
|
||||||
#div_game_options fieldset div {
|
#div_game fieldset div {
|
||||||
padding: 10px;
|
padding: 10px;
|
||||||
}
|
}
|
||||||
#play_pong_button {
|
#pong_button {
|
||||||
font-family: "Bit5x3";
|
font-family: "Bit5x3";
|
||||||
color: rgb(245, 245, 245);
|
color: rgb(245, 245, 245);
|
||||||
background-color: #333333;
|
background-color: #333333;
|
||||||
@@ -177,7 +359,7 @@ body {
|
|||||||
padding: 10px;
|
padding: 10px;
|
||||||
}
|
}
|
||||||
canvas {
|
canvas {
|
||||||
background-color: #333333;
|
background-color: #ff0000;
|
||||||
max-width: 75vw;
|
max-width: 75vw;
|
||||||
/* max-height: 100vh; */
|
/* max-height: 100vh; */
|
||||||
width: 80%;
|
width: 80%;
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refa
|
|||||||
export function initWebSocket(options: en.MatchOptions, token: string, username: string, privateMatch = false, playerTwoUsername?: string)
|
export function initWebSocket(options: en.MatchOptions, token: string, username: string, privateMatch = false, playerTwoUsername?: string)
|
||||||
{
|
{
|
||||||
socket = new WebSocket(wsUrl, "json");
|
socket = new WebSocket(wsUrl, "json");
|
||||||
|
console.log("Infos from ws.ts : options => " + options + " token => " + token + " username => " + username + " priavte match => " + privateMatch
|
||||||
|
+ " player two => " + playerTwoUsername)
|
||||||
socket.addEventListener("open", (event) => {
|
socket.addEventListener("open", (event) => {
|
||||||
if (privateMatch) {
|
if (privateMatch) {
|
||||||
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username, privateMatch, playerTwoUsername) ));
|
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username, privateMatch, playerTwoUsername) ));
|
||||||
|
|||||||
@@ -24,6 +24,7 @@
|
|||||||
<img src="/img/potato_logo.png" alt="Potato Pong Logo" on:click={() => (push('/'))}>
|
<img src="/img/potato_logo.png" alt="Potato Pong Logo" on:click={() => (push('/'))}>
|
||||||
<h1>Potato Pong</h1>
|
<h1>Potato Pong</h1>
|
||||||
<nav>
|
<nav>
|
||||||
|
<button on:click={() => (push('/game'))}>Game</button>
|
||||||
{#if $location !== '/profile'}
|
{#if $location !== '/profile'}
|
||||||
<button on:click={() => (push('/profile'))}>My Profile</button>
|
<button on:click={() => (push('/profile'))}>My Profile</button>
|
||||||
{:else if $location === '/profile'}
|
{:else if $location === '/profile'}
|
||||||
|
|||||||
Reference in New Issue
Block a user