From 0f98e3328eb74222786cd77fba7391a2f2a673ba Mon Sep 17 00:00:00 2001 From: LuckyLaszlo Date: Sun, 16 Oct 2022 01:51:13 +0200 Subject: [PATCH] basic ball bounce + minors changes --- pong.html | 100 ++++++++++++++++++++++++++++++++---------------------- 1 file changed, 60 insertions(+), 40 deletions(-) diff --git a/pong.html b/pong.html index 644659f7..01620b8e 100644 --- a/pong.html +++ b/pong.html @@ -26,7 +26,8 @@ canvas { var gridDisplay = true; -function startGame() { +function startGame() +{ myGameArea.createGameArea(); // Const @@ -49,11 +50,13 @@ function startGame() { player1.speed = playerSpeed; player2.speed = playerSpeed; ball.speed = ballSpeed; + ball.dirX = -0.5; + ball.dirY = +0.5; score1 = new score(score_size+"px", "Consolas", "white", w_mid-w/8, w/12); score2 = new score(score_size+"px", "Consolas", "white", w_mid+w/8-score_size/2, w/12); - wall_top = new component(w, wall_size, "white", 0, 0); - wall_bottom = new component(w, wall_size, "white", 0, h-wall_size); + wall_top = new component(w, wall_size, "grey", 0, 0); + wall_bottom = new component(w, wall_size, "grey", 0, h-wall_size); // Grid w_grid_mid = new component(w, 1, "darkgreen", 0, h_mid); @@ -87,11 +90,13 @@ var myGameArea = { { myGameArea.deleteKey(e.key); }) }, addKey : function(key) { + key = key.toLowerCase(); var i = myGameArea.keys.indexOf(key); if (i == -1) - myGameArea.keys.push(key); + myGameArea.keys.push(key); }, deleteKey : function(key) { + key = key.toLowerCase(); var i = myGameArea.keys.indexOf(key); if (i != -1) myGameArea.keys.splice(i, 1); @@ -104,7 +109,8 @@ var myGameArea = { } } -function score(size, font, color, x, y) { +function score(size, font, color, x, y) +{ this.size = size; this.font = font; this.color = color; @@ -119,7 +125,8 @@ function score(size, font, color, x, y) { } } -function component(width, height, color, x, y) { +function component(width, height, color, x, y) +{ this.width = width; this.height = height; this.color = color; @@ -137,54 +144,65 @@ function component(width, height, color, x, y) { this.x += this.dirX * this.speed; this.y += this.dirY * this.speed; } - this.crashWith = function(otherobj) { // From W3schools. To redo. + this.collision = function(collider) { // From W3schools. To redo. var myleft = this.x; var myright = this.x + (this.width); var mytop = this.y; var mybottom = this.y + (this.height); - var otherleft = otherobj.x; - var otherright = otherobj.x + (otherobj.width); - var othertop = otherobj.y; - var otherbottom = otherobj.y + (otherobj.height); - var crash = true; + var otherleft = collider.x; + var otherright = collider.x + (collider.width); + var othertop = collider.y; + var otherbottom = collider.y + (collider.height); if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) { - crash = false; + return false; } - return crash; + else + return true; + } + this.bounce = function() { // WIP + ball.dirX = ball.dirX * -1; + ball.dirY = ball.dirY * -1; } } -function gameLoop() { - if (ball.crashWith(player1)) - myGameArea.stop(); +function gameLoop() +{ handleInput(); - ball.dirX = -0.5; - ball.dirY = +0.5; ball.move(); + if (ball.collision(wall_top)) + ball.bounce(); + if (ball.collision(wall_bottom)) + ball.bounce(); + if (ball.collision(player1)) + ball.bounce(); + if (ball.collision(player2)) + ball.bounce(); draw(); } -function draw() { +function draw() +{ myGameArea.clear(); if (gridDisplay) drawGrid(); + wall_top.update(); + wall_bottom.update(); player1.update(); player2.update(); ball.update(); score1.update(); score2.update(); - wall_top.update(); - wall_bottom.update(); } -function drawGrid() { +function drawGrid() +{ w_grid_mid.update(); w_grid_u1.update(); w_grid_d1.update(); @@ -194,7 +212,8 @@ function drawGrid() { h_grid_d1.update(); } -function handleInput() { +function handleInput() +{ var keys = myGameArea.keys; if (keys.length == 0) return; @@ -207,30 +226,31 @@ function handleInput() { playerMove(keys); } -function playerMove(keys) { - player1.dirX = 0; +function playerMove(keys) +{ player1.dirY = 0; - if (keys.indexOf("a") != -1) - { player1.dirX += -1; } - if (keys.indexOf("d") != -1) - { player1.dirX += 1; } if (keys.indexOf("w") != -1) - { player1.dirY += -1; } + { player1.dirY += -1; } if (keys.indexOf("s") != -1) - { player1.dirY += 1; } + { player1.dirY += 1; } player1.move(); - - player2.dirX = 0; + if (player1.collision(wall_top) || player1.collision(wall_bottom)) + { + player1.dirY = player1.dirY * -1; + player1.move(); + } + player2.dirY = 0; - if (keys.indexOf("ArrowLeft") != -1) - { player2.dirX += -1; } - if (keys.indexOf("ArrowRight") != -1) - { player2.dirX += 1; } - if (keys.indexOf("ArrowUp") != -1) + if (keys.indexOf("ArrowUp".toLowerCase()) != -1) { player2.dirY += -1; } - if (keys.indexOf("ArrowDown") != -1) + if (keys.indexOf("ArrowDown".toLowerCase()) != -1) { player2.dirY += 1; } player2.move(); + if (player2.collision(wall_top) || player2.collision(wall_bottom)) + { + player2.dirY = player2.dirY * -1; + player2.move(); + } }