diff --git a/pong.html b/pong.html
index 01620b8e..20518359 100644
--- a/pong.html
+++ b/pong.html
@@ -6,11 +6,15 @@
@@ -59,13 +63,13 @@ function startGame()
wall_bottom = new component(w, wall_size, "grey", 0, h-wall_size);
// Grid
- w_grid_mid = new component(w, 1, "darkgreen", 0, h_mid);
- w_grid_u1 = new component(w, 1, "yellow", 0, h/4);
- w_grid_d1 = new component(w, 1, "yellow", 0, h-h/4);
-
- h_grid_mid = new component(1, h, "darkgreen", w_mid, 0);
- h_grid_u1 = new component(1, h, "yellow", w/4, 0);
- h_grid_d1 = new component(1, h, "yellow", w-w/4, 0);
+ const grid_size = w/500;
+ w_grid_mid = new component(w, grid_size, "darkgreen", 0, h_mid);
+ w_grid_u1 = new component(w, grid_size, "darkgreen", 0, h/4);
+ w_grid_d1 = new component(w, grid_size, "darkgreen", 0, h-h/4);
+ h_grid_mid = new component(grid_size, h, "darkgreen", w_mid, 0);
+ h_grid_u1 = new component(grid_size, h, "darkgreen", w/4, 0);
+ h_grid_d1 = new component(grid_size, h, "darkgreen", w-w/4, 0);
myGameArea.start();
}
@@ -74,10 +78,10 @@ var myGameArea = {
keys: [],
canvas : document.createElement("canvas"),
createGameArea : function() {
- this.canvas.width = 500;
- this.canvas.height = 300;
- // var heightRatio = 1;
- // this.canvas.height = this.canvas.width * heightRatio;
+ /* ratio 5/3 (1.66) */
+ var ratio = 1.66666;
+ this.canvas.width = 1500;
+ this.canvas.height = this.canvas.width / ratio;
this.context = this.canvas.getContext("2d");
var container = document.getElementById("canvas-container");
container.insertBefore(this.canvas, container.childNodes[0]);