mini changement sur la façon de mettre à jour le statut pendant la création d'une partie. Cette corection sera complétée par une correction au niveau du gameserver
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@@ -92,7 +92,6 @@ export class GameService {
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}
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this.userRepository.save(user);
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}
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// if (grantTicketDto.isGameIsWithInvitation === true && user.status !== STATUS.IN_GAME) // WIP: need to fix STATUS.IN_GAME
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if (grantTicketDto.isGameIsWithInvitation === true)
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{
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const secondUser : Partial<User> = await this.userService.findOne(grantTicketDto.playerTwoUsername)
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@@ -106,6 +105,7 @@ export class GameService {
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tok.token = encryptedTextToReturn;
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this.tokenGameRepository.save(tok);
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this.userService.updateStatus(user.id, STATUS.IN_POOL)
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this.userService.updateStatus(secondUser.id, STATUS.IN_POOL)
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return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
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}
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// else if (grantTicketDto.isGameIsWithInvitation === false && user.status !== STATUS.IN_GAME) { // WIP: need to fix STATUS.IN_GAME
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@@ -142,13 +142,11 @@ export class GameService {
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const userOne : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerOneUsername})
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.getOne();
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this.userService.updateStatus(userOne.id, STATUS.IN_GAME)
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const userTwo : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerTwoUsername})
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.getOne();
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this.deleteToken(userOne)
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this.deleteToken(userTwo)
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this.userService.updateStatus(userTwo.id, STATUS.IN_GAME)
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}
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return true;
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}
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@@ -168,7 +166,6 @@ export class GameService {
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const user : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerOneUsername})
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.getOne();
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this.userService.updateStatus(user.id, STATUS.IN_GAME)
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this.deleteToken(user)
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return true;
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}
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@@ -259,6 +256,14 @@ export class GameService {
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this.gameRepository.save(game);
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if (!game)
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return HttpStatus.INTERNAL_SERVER_ERROR
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const playerOne : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : creategameDto.playerOneUsername})
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.getOne();
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const playerTwo : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : creategameDto.playerTwoUsername})
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.getOne();
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this.userService.updateStatus(playerOne.id, STATUS.IN_GAME)
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this.userService.updateStatus(playerTwo.id, STATUS.IN_GAME)
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console.log("200 retourné pour la création de partie")
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return HttpStatus.OK
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}
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@@ -280,7 +285,9 @@ export class GameService {
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const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
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if (!playerOne || !playerTwo)
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return new HttpException("Internal Server Error. Impossible to update the database", HttpStatus.INTERNAL_SERVER_ERROR);
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if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
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this.userService.updateStatus(playerOne.id, STATUS.CONNECTED)
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this.userService.updateStatus(playerTwo.id, STATUS.CONNECTED)
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if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
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{
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this.userService.incrementDraws(playerOne.id)
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this.userService.incrementDraws(playerTwo.id)
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@@ -296,8 +303,6 @@ export class GameService {
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this.userService.incrementVictories(playerOne.id)
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this.userService.incrementDefeats(playerTwo.id)
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}
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this.userService.updateStatus(playerOne.id, STATUS.CONNECTED)
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this.userService.updateStatus(playerTwo.id, STATUS.CONNECTED)
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return HttpStatus.OK
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}
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}
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