matchmaking OK

This commit is contained in:
LuckyLaszlo
2022-11-21 21:04:41 +01:00
parent add08c216f
commit 04203f4f9d
4 changed files with 52 additions and 51 deletions

View File

@@ -1,5 +1,4 @@
import { ClientPlayer } from "./Client";
import {gameUpdate} from "../gameUpdate.js"
import { GameComponents } from "../../shared_js/class/GameComponents.js";
import { clientInputListener } from "../wsServer.js";
import * as c from "../constants.js"
@@ -106,8 +105,8 @@ class GameSession {
private _newRound(s: GameSession) {
const gc = s.components;
// https://fr.wikipedia.org/wiki/Tennis_de_table#Nombre_de_manches
if (gc.scoreLeft >= 11
|| gc.scoreRight >= 11)
if (gc.scoreLeft >= 11 || gc.scoreRight >= 11)
// if (gc.scoreLeft >= 2 || gc.scoreRight >= 2) // WIP: for testing
{
if (Math.abs(gc.scoreLeft - gc.scoreRight) >= 2)
{

View File

@@ -1,26 +0,0 @@
import {EventTypes} from "../shared_js/enums.js"
import {EventGameUpdate} from "../shared_js/class/Event.js"
import { random } from "../shared_js/utils.js"; // temp
/*
import {Rectangle, MovingRectangle, Racket, Ball, Line} from "../shared_js/class/Rectangle.js";
import { Vector } from "../shared_js/class/Vector.js";
class CanvasRenderingContext2D {} // Empty object replacement to the web-API (web-API useless on server-side)
const mockCtx = new CanvasRenderingContext2D;
// @ts-ignore
const playerLeft = new Racket(mockCtx, new Vector(), "white", 1, 1, 1);
*/
function gameUpdate() : EventGameUpdate
{
const update: EventGameUpdate = {
type: EventTypes.gameUpdate,
playerLeft: {y: random(50, 650)},
playerRight: {y: random(50, 650)},
ball: {x: 0, y: 0, speed: 0}
};
return update;
}
export {gameUpdate}

View File

@@ -18,6 +18,7 @@ const wsPort = 8042;
export const wsServer = new WebSocketServer<WebSocket>({port: wsPort, path: "/pong"});
const clientsMap: Map<string, Client> = new Map; // socket.id/Client
const matchmakingPlayersMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
const gameSessionsMap: Map<string, GameSession> = new Map; // GameSession.id(url)/GameSession
wsServer.on("connection", connectionListener);
@@ -38,6 +39,13 @@ function connectionListener(socket: WebSocket, request: IncomingMessage)
});
socket.on("message", function log(data: string) {
try {
const event: ev.ClientEvent = JSON.parse(data);
if (event.type === en.EventTypes.clientInput) {
return;
}
}
catch (e) {}
console.log("data: " + data);
});
@@ -50,8 +58,8 @@ function clientAnnounceListener(this: WebSocket, data: string)
try {
const msg : ev.ClientAnnounce = JSON.parse(data);
if (msg.type === en.EventTypes.clientAnnounce) {
// TODO: reconnection with msg.id
// TODO: spectator/player distinction with msg.type
// TODO: reconnection with msg.id ?
// TODO: spectator/player distinction with msg.type ?
this.send(JSON.stringify( new ev.EventAssignId(this.id) ))
this.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchmakingInProgress) ))
@@ -63,7 +71,7 @@ function clientAnnounceListener(this: WebSocket, data: string)
return;
}
catch (e) {
console.log("Invalid JSON");
console.log("Invalid JSON (clientAnnounceListener)");
}
this.once("message", clientAnnounceListener);
}
@@ -71,25 +79,41 @@ function clientAnnounceListener(this: WebSocket, data: string)
function matchmaking(socket: WebSocket)
{
// TODO Actual Matchmaking
// TODO: Only once
const id = uuidv4();
const gameSession = new GameSession(id);
gameSessionsMap.set(id, gameSession);
// TODO: Per player
const player: ClientPlayer = clientsMap.get(socket.id) as ClientPlayer;
player.gameSession = gameSession;
gameSession.playersMap.set(socket.id, player);
gameSession.unreadyPlayersMap.set(socket.id, player);
if (matchmakingPlayersMap.size < 1)
{
matchmakingPlayersMap.set(socket.id, player);
return;
}
else
{
const id = uuidv4();
const gameSession = new GameSession(id);
gameSessionsMap.set(id, gameSession);
player.racket = gameSession.components.playerLeft;
socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.left) ));
// for player
gameSession.playersMap.set(player.id, player);
player.racket = gameSession.components.playerRight;
socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.right) ));
// for opponent
const opponent: ClientPlayer = matchmakingPlayersMap.values().next().value;
gameSession.playersMap.set(opponent.id, opponent);
matchmakingPlayersMap.delete(opponent.id);
opponent.racket = gameSession.components.playerLeft;
opponent.socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.left) ));
socket.once("message", playerReadyConfirmationListener);
// for both
gameSession.playersMap.forEach( (client) => {
gameSession.unreadyPlayersMap.set(client.id, client);
client.gameSession = gameSession;
});
gameSession.playersMap.forEach( (client) => {
/* set listener last to be absolutly sure there no early game launch
(unlikely, but theoretically possible) */
client.socket.once("message", playerReadyConfirmationListener);
});
}
}
@@ -109,12 +133,12 @@ function playerReadyConfirmationListener(this: WebSocket, data: string)
}
}
else {
console.log("Invalid PlayerReady confirmation");
console.log("Invalid playerReadyConfirmation");
}
return;
}
catch (e) {
console.log("Invalid JSON");
console.log("Invalid JSON (playerReadyConfirmationListener)");
}
this.once("message", playerReadyConfirmationListener);
}
@@ -130,11 +154,11 @@ export function clientInputListener(this: WebSocket, data: string)
client.gameSession.handleInput(client as ClientPlayer, input.input);
}
else {
console.log("Invalid EventInput");
console.log("Invalid clientInput");
}
}
catch (e) {
console.log("Invalid JSON");
console.log("Invalid JSON (clientInputListener)");
}
}
@@ -146,6 +170,9 @@ const pingInterval = setInterval( () => {
if (client.isAlive === false) {
client.socket.terminate();
map.delete(key);
if (matchmakingPlayersMap.has(key)) {
matchmakingPlayersMap.delete(key);
}
console.log("%i: client %s is no more :'(", Date.now(), key);
return;
}

View File

@@ -48,6 +48,7 @@ class EventMatchEnd extends ServerEvent {
winner: en.PlayerSide;
constructor(winner: en.PlayerSide) {
super(en.EventTypes.matchEnd);
this.winner = winner;
}
}