+ Need to test normal body parsing + path_is_valid() renamed eval_file_type() + replaced atoi with strtol/strtoul
110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
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#ifndef CONFIGPARSER_HPP
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# define CONFIGPARSER_HPP
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# include "ServerConfig.hpp"
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# include "LocationConfig.hpp"
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# include "utils.hpp"
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# include <map>
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# include <vector>
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# include <exception> // exception, what
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# include <stdexcept> // runtime_error, invalid_argument
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# include <string> // string
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# include <cstdlib> // strtol, stroul
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# include <iostream> // cout, cin
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# include <fstream> // ifstream
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//# include <unistd.h> // access()
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# include <dirent.h> // opendir(), doesn't work...
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# include <sys/stat.h> // stat(), replaces opendir() don't bother with ERRNO ?
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# include <algorithm> // sort() in Post
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class ConfigParser {
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public:
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// canonical
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ConfigParser(const char* path); // a string?
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~ConfigParser();
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// ideally i wouldn't have one cuz it makes no sense, when would i use it?
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// ConfigParser & operator=(const ConfigParser& rhs);
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// void parse(); // return void cuz throw exceptions.
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std::vector<ServerConfig> * parse(); // const?
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// std::vector<ServerConfig> parse(); // const?
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// other parses?
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// i thought if it were an instance of this class you could call
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// private member functions from anywhere...
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void _print_content() const;
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// I don't love that this is here but...
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// doesn't work use the operator overload
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// bool compareLocationConfigs(const LocationConfig &a, const LocationConfig &b);
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private:
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std::string _content;
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// explicit?
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// what exaclty does explicit do again?
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ConfigParser(); // might need a path as arg?
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// should this be in private since it always needs a path?
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ServerConfig _parse_server(size_t *start);
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LocationConfig _parse_location(size_t *start);
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void _set_server_values(ServerConfig *server, const std::string key, std::string value);
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void _set_location_values(LocationConfig *location, const std::string key, std::string value);
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std::string _pre_set_val_check(const std::string key, \
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const std::string value);
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std::string _get_first_word(size_t *curr); // const?
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std::string _get_rest_of_line(size_t *curr); // const?
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// some sort of post processing...
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void _post_processing(std::vector<ServerConfig> *servers);
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bool _find_root_path_location(std::vector<LocationConfig> locations); // const?
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};
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// no idea if it should go here...
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//bool compareLocationConfigs(const LocationConfig &a,
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// const LocationConfig &b);
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// def needs work line a better name an do i even need this?
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// should it be in Utils instead?
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class MyException : public std::invalid_argument
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{
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MyException(const std::string str)
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: std::invalid_argument(str) {}
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};
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#endif
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