wip with both my and luke code
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@@ -6,7 +6,7 @@
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#include <iostream>
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#include <exception>
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#include <stdexcept>
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#include <Webserv.hpp>
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#include "Webserv.hpp"
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int main(void)
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{
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@@ -28,47 +28,56 @@ int main(void)
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/*
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wip hugo version
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# include <map>
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# include <exception>
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# include <stdexcept>
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# include <unistd.h> // close
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# include <fcntl.h> // fcntl
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# include <iostream>
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# include <iostream> // cout, cin
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# include <cerrno> // errno
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# include <cstdio> // perror
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# include <string.h> // memset
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# include <sys/socket.h> // socket, accept, listen, send, recv, bind, connect, setsockopt, getsockname
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# include <netinet/in.h> // sockaddr_in
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# include <arpa/inet.h> // inet_ntoa, inet_addr, htonl, htons, ntohl, ntohs
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# include <poll.h> // poll
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# define INVALID_SCKT -1
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# define INVALID_BIND -1
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# define INVALID_LSTN -1
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# define INVALID_AXPT -1
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# define INVALID -1
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# define PORT 80
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# define NB_CONX 20
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# define BACKLOG 20
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int main()
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{
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struct sockaddr_in my_addr;
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struct sockaddr_in their_addr;
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int socket_fd;
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int new_fd;
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int sckt_fd;
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int axpt_fd;
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int lstn;
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socklen_t addr_len;
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socket_fd = socket(AF_INET, SOCK_STREAM, 0);
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if (socket_fd == INVALID_SCKT)
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// INIT SOCKET
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sckt_fd = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0);
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if (sckt_fd == INVALID)
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{
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perror("err socket(): ");
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return 0;
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}
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std::cout << "server init\n";
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// BIND IT
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memset(&my_addr, 0, sizeof(my_addr));
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my_addr.sin_family = AF_INET;
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my_addr.sin_port = htons(PORT);
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my_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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// my_addr.sin_addr.s_addr = inet_addr("10.12.110.57");
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bind(socket_fd, (struct sockaddr *)&my_addr, sizeof(my_addr));
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if (socket_fd == INVALID_BIND)
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bind(sckt_fd, (struct sockaddr *)&my_addr, sizeof(my_addr));
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if (sckt_fd == INVALID)
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{
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perror("err bind(): ");
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return 0;
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}
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std::cout << "socket bind to port: " << PORT << "\n";
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// https://beej.us/guide/bgnet/html/index-wide.html#cb29 :
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//
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// Sometimes, you might notice, you try to rerun a server and bind() fails, claiming “Address already in use.” What does that mean? Well, a little bit of a socket that was connected is still hanging around in the kernel, and it’s hogging the port. You can either wait for it to clear (a minute or so), or add code to your program allowing it to reuse the port, like this:
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@@ -81,20 +90,31 @@ int main()
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// exit(1);
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// }
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lstn = listen(socket_fd, NB_CONX);
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if (lstn == INVALID_LSTN)
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// LISTEN ON IT
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lstn = listen(sckt_fd, BACKLOG);
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if (lstn == INVALID)
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{
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perror("err listen(): ");
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return 0;
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}
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std::cout << "server listening\n";
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new_fd = accept(socket_fd, &their_addr, sizeof(their_addr));
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if (new_fd == INVALID_AXPT)
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// ACCEPT INCOMING CONNECT
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while (1)
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{
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perror("err accept(): ");
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return 0;
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}
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addr_len = sizeof(their_addr);
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axpt_fd = accept(sckt_fd, (sockaddr*)&their_addr, &addr_len);
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if (axpt_fd == INVALID)
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{
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perror("err accept(): ");
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continue;
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}
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std::cout << "server accepted a socket from: "
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<< inet_ntoa(their_addr.sin_addr)
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<< "\n";
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break;
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}
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return 0;
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}
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