#include "cube3d.h" void destroy_mlx(void *param) { t_game *game; game = param; // tmp, to draw map mlx_destroy_image(game->mlx_ptr, game->map_img.ptr); mlx_destroy_window(game->mlx_ptr, game->map_win.ptr); // tmp end // mlx_destroy_image(game->mlx_ptr, game->img.ptr); // mlx_destroy_window(game->mlx_ptr, game->win.ptr); mlx_destroy_display(game->mlx_ptr); } int shut_down(void) { mb_exit(B_RED"close windows"RESET"\n"); return (0); } int main(int ac, char **av) { t_game *game; game = init_game(); init_parsing(ac, av, game); mb_init(destroy_mlx, game); // draw game a first time before it start draw(game); // tmp, to draw map // receive a keypress event mlx_hook(game->map_win.ptr, 2, 1L << 0, keypress, game); // receive a keyprelease event mlx_hook(game->map_win.ptr, 3, 1L << 1, keyrelease, game); // receive event when clicking the red button to close the window mlx_hook(game->map_win.ptr, 17, 1L << 17, shut_down, NULL); // infinite loop that waits for events to occurs // tmp end /* // receive a keypress event mlx_hook(game->win.ptr, 2, 1L << 0, keypress, game); // receive a keyprelease event mlx_hook(game->win.ptr, 3, 1L << 1, keyrelease, game); // receive event when clicking the red button to close the window mlx_hook(game->win.ptr, 17, 1L << 17, shut_down, NULL); // infinite loop that waits for events to occurs */ // mlx_loop_hook(game->mlx_ptr, hook_action, game); mlx_loop(game->mlx_ptr); return (0); }