#include "cube3d.h" static void init_null_mlx_ptr(t_game *game) { game->img.ptr = NULL; game->txt.img_n.ptr = NULL; game->txt.img_s.ptr = NULL; game->txt.img_e.ptr = NULL; game->txt.img_w.ptr = NULL; game->win.ptr = NULL; game->mlx_ptr = NULL; } static void init_map(t_map *map) { map->content = NULL; map->tmp_str = NULL; map->cell = CELL; map->size_x = 0; map->size_y = 0; map->plr_x = 0; map->plr_y = 0; } static void init_txt_null(t_txt *txt) { txt->txt_north = NULL; txt->txt_south = NULL; txt->txt_east = NULL; txt->txt_west = NULL; } t_game *init_struct(void) { t_game *game; game = mb_alloc(sizeof(t_game)); // map init_map(&(game->map)); // init textures and floor/ceiling colors init_txt_null(&(game->txt)); // put all mlx allocated pointer to null init_null_mlx_ptr(game); return (game); }