#include "cube3d.h" void plr_posx_decrement(t_game *game) { (game->plr_x) -= 5; plr_limits(game, game->plr_x, game->plr_y); } void plr_posy_decrement(t_game *game) { (game->plr_y) -= 5; plr_limits(game, game->plr_x, game->plr_y); } void plr_posx_increment(t_game *game) { (game->plr_x) += 5; plr_limits(game, game->plr_x, game->plr_y); } void plr_posy_increment(t_game *game) { (game->plr_y) += 5; plr_limits(game, game->plr_x, game->plr_y); }