#include "cube3d.h" // temp, to map all the keys on linux and mac static int print_keycode(int keycode) { ft_putnbrendl(keycode); return(0); } // temp end static void keypress_action(int keycode, t_game *game) { // escape if (keycode == 65307) shut_down(game); // left if (keycode == 65361) (game->plr_x) -= 5; // right if (keycode == 65363) (game->plr_x) += 5; // up if (keycode == 65362) (game->plr_y) -= 5; // down if (keycode == 65364) (game->plr_y) += 5; mlx_pixel_put(game->mlx_ptr, game->win_ptr, game->plr_x, game->plr_y, 0x74db74); } int keypress(int keycode, t_game *game) { // temp print_keycode(keycode); keypress_action(keycode, game); return (0); }