#include "cube3d.h" int is_turn_left(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, ARROW_LEFT, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; } int is_turn_right(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, ARROW_RIGHT, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; }