#include "cube3d.h" t_game *init_game(void) { t_game *game; game = gmalloc(sizeof(t_game)); // player first position game->plr_x = 16; game->plr_y = 16; // size window game->win_size_x = 500; game->win_size_y = 500; // init connexion to server game->mlx_ptr = mlx_init(); // create the window game->win_ptr = mlx_new_window(game->mlx_ptr, game->win_size_x, game->win_size_y, "test"); // fill k_hook with zeros (key_hook, the array containing the values of key press) ft_bzero(&game->k_hook, sizeof(game->k_hook)); return (game); }