#include "cube3d.h" void plr_turn_left(t_game *game) { double radi; double radj; if (game->rot == -180) (game->rot) *= -1; (game->rot)--; // calculate trigo for rotations radi = game->rot * M_PI / 180; radj = radi + (M_PI / 2); game->cosi = cos(radi); game->sini = sin(radi); game->cosj = cos(radj); game->sinj = sin(radj); } void plr_turn_right(t_game *game) { double radi; double radj; if (game->rot == 180) (game->rot) *= -1; (game->rot)++; // calculate trigo for rotations radi = game->rot * M_PI / 180; radj = radi + (M_PI / 2); game->cosi = cos(radi); game->sini = sin(radi); game->cosj = cos(radj); game->sinj = sin(radj); }