/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* init_game.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: pblagoje +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/05/04 13:58:13 by pblagoje #+# #+# */ /* Updated: 2022/05/04 13:59:14 by pblagoje ### ########.fr */ /* */ /* ************************************************************************** */ #include "cube3d.h" static void init_img(t_img *img, void *mlx_ptr, t_win *win) { img->ptr = mlx_new_image(mlx_ptr, win->size_x, win->size_y); img->data = mlx_get_data_addr(img->ptr, &img->bpp, &img->szl, &img->ndn); img->height = win->size_y; } static void init_raycast(t_rcast *rcast) { double dist; dist = (SCREEN_FOCAL / 2) * M_PI / 180; dist = cos(dist) * ((SCREEN_WIDTH / 2) / sin(dist)); rcast->screen_dist = dist; rcast->screen_width = SCREEN_WIDTH; rcast->screen_height = SCREEN_HEIGHT; rcast->screen_size.start.x = -SCREEN_WIDTH / 2; rcast->screen_size.start.y = -dist; rcast->screen_size.end.x = SCREEN_WIDTH / 2; rcast->screen_size.end.y = -dist; rcast->ray.start.x = 0; rcast->ray.start.y = 0; rcast->ray.end.x = -SCREEN_WIDTH / 2; rcast->ray.end.y = -dist; } static void init_plr(t_plr *plr, t_map *map) { plr->exact.x = map->plr_x * CELL + CELL / 2; plr->exact.y = map->plr_y * CELL + CELL / 2; plr->pos.x = plr->exact.x; plr->pos.y = plr->exact.y; plr->deg = PLR_ROT; plr->rot = 0; plr->cosi = 0; plr->cosj = 0; plr->sini = 0; plr->sinj = 0; if (map->plr_dir == 'E') plr_turn(plr, 90); if (map->plr_dir == 'S') plr_turn(plr, 180); if (map->plr_dir == 'W') plr_turn(plr, -90); } void init_game(t_game *game) { init_plr(&(game->plr), &(game->map)); game->mlx_ptr = mlx_init(); mb_add(game->mlx_ptr); game->win.size_x = SCREEN_WIDTH; game->win.size_y = SCREEN_HEIGHT; game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, \ game->win.size_y, "cube3d"); init_img(&(game->img), game->mlx_ptr, &game->win); init_txtr(&game->txt, game->mlx_ptr); ft_bzero(&game->k_hook, sizeof(game->k_hook)); init_raycast(&(game->rcast)); game->rcast.cell = game->map.cell; }