/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* key_action_1.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: pblagoje +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/05/04 13:48:28 by pblagoje #+# #+# */ /* Updated: 2022/05/04 13:49:27 by pblagoje ### ########.fr */ /* */ /* ************************************************************************** */ #include "cube3d.h" int is_esc(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, KEY_ESC, MAX_NB_KEY)) { *is_action = 1; return (1); } return (0); } int is_go_left(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, KEY_A, MAX_NB_KEY)) { *is_action = 1; return (1); } if (!ft_arrint(k_hook, KEY_Q, MAX_NB_KEY)) { *is_action = 1; return (1); } return (0); } int is_go_right(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, KEY_D, MAX_NB_KEY)) { *is_action = 1; return (1); } return (0); } int is_go_forward(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, KEY_W, MAX_NB_KEY)) { *is_action = 1; return (1); } if (!ft_arrint(k_hook, KEY_Z, MAX_NB_KEY)) { *is_action = 1; return (1); } return (0); } int is_go_backward(int *k_hook, int *is_action) { if (!ft_arrint(k_hook, KEY_S, MAX_NB_KEY)) { *is_action = 1; return (1); } return (0); }