#include "cube3d.h" // temp, to test keypress hook void keypress_do_action(t_game *game) { if (is_esc(game->k_hook)) shut_down(game); if (is_go_left(game->k_hook)) (game->plr_x) -= 5; if (is_go_right(game->k_hook)) (game->plr_x) += 5; if (is_go_forward(game->k_hook)) (game->plr_y) -= 5; if (is_go_backward(game->k_hook)) (game->plr_y) += 5; draw(game); }