#include "cube3d.h" static void draw_pixel(t_game *game, int x, int y, int color) { unsigned int position; position = y * game->sizel + x * (game->bpp / 8); *(unsigned int*)(game->img_data + position) = color; } void draw(t_game *game) { draw_pixel(game, game->plr_x, game->plr_y, 0x00FF0000); mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0); }