#ifndef CUBE3D_STRUCT_H # define CUBE3D_STRUCT_H typedef struct s_game { // window void *mlx_ptr; void *win_ptr; int win_size_x; int win_size_y; // player int plr_x; int plr_y; // key hook int k_hook[MAX_NB_KEY]; // image void *img_ptr; char *img_data; int bpp; int sizel; int endian; } t_game; #endif