#include "cube3d.h" int is_esc(int *k_hook, int *is_action) { if (!ft_arrintchr(k_hook, KEY_ESC, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; } int is_go_left(int *k_hook, int *is_action) { if (!ft_arrintchr(k_hook, KEY_A, MAX_NB_KEY)) { *is_action = 1; return 1; } if (!ft_arrintchr(k_hook, KEY_Q, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; } int is_go_right(int *k_hook, int *is_action) { if (!ft_arrintchr(k_hook, KEY_D, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; } int is_go_forward(int *k_hook, int *is_action) { if (!ft_arrintchr(k_hook, KEY_W, MAX_NB_KEY)) { *is_action = 1; return 1; } if (!ft_arrintchr(k_hook, KEY_Z, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; } int is_go_backward(int *k_hook, int *is_action) { if (!ft_arrintchr(k_hook, KEY_S, MAX_NB_KEY)) { *is_action = 1; return 1; } return 0; }