#include "cube3d.h" void plr_posx_decrement(t_game *game) { double pos_x; double pos_y; pos_x = game->plr_exact_x - 5; pos_y = game->plr_exact_y; rotate_double(game, &pos_x, &pos_y); if (plr_out_limits(game, pos_x, pos_y)) return ; game->plr_exact_x = pos_x; game->plr_exact_y = pos_y; (game->plr_x) = (int)pos_x; (game->plr_y) = (int)pos_y; } void plr_posy_decrement(t_game *game) { double pos_x; double pos_y; pos_x = game->plr_exact_x; pos_y = game->plr_exact_y - 5; rotate_double(game, &pos_x, &pos_y); if (plr_out_limits(game, pos_x, pos_y)) return ; game->plr_exact_x = pos_x; game->plr_exact_y = pos_y; (game->plr_x) = (int)pos_x; (game->plr_y) = (int)pos_y; } void plr_posx_increment(t_game *game) { double pos_x; double pos_y; pos_x = game->plr_exact_x + 5; pos_y = game->plr_exact_y; rotate_double(game, &pos_x, &pos_y); if (plr_out_limits(game, pos_x, pos_y)) return ; game->plr_exact_x = pos_x; game->plr_exact_y = pos_y; (game->plr_x) = (int)pos_x; (game->plr_y) = (int)pos_y; } void plr_posy_increment(t_game *game) { double pos_x; double pos_y; pos_x = game->plr_exact_x; pos_y = game->plr_exact_y + 5; rotate_double(game, &pos_x, &pos_y); if (plr_out_limits(game, pos_x, pos_y)) return ; game->plr_exact_x = pos_x; game->plr_exact_y = pos_y; (game->plr_x) = (int)pos_x; (game->plr_y) = (int)pos_y; }