#include "cube3d.h" // temp, to map all the keys on linux and mac static int print_keycode(int keycode) { ft_putnbr_fd(keycode, 1); ft_putchar_fd('\n', 1); return(0); } // temp end int keypress(int keycode, t_game *game) { unsigned i; // temp print_keycode(keycode); // temp end i = 0; while (i < MAX_NB_KEY && game->k_hook[i] != 0 && game->k_hook[i] != keycode) i++; if (game->k_hook[i] == keycode && i < MAX_NB_KEY) game->k_hook[i] = 0; else if (i < MAX_NB_KEY) game->k_hook[i] = keycode; keypress_do_action(game); return (0); } int keyrelease(int keycode, t_game *game) { unsigned i; i = 0; while (i < MAX_NB_KEY && game->k_hook[i] != keycode) i++; if (i < MAX_NB_KEY) game->k_hook[i] = 0; return (0); }