/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* player_rotates.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: pblagoje +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/05/04 13:49:40 by pblagoje #+# #+# */ /* Updated: 2022/05/04 13:49:57 by pblagoje ### ########.fr */ /* */ /* ************************************************************************** */ #include "cube3d.h" void rotate(t_plr *plr, t_coord *coord) { int old_x; t_coord tmp; if (plr->rot == 0) return ; tmp.x = coord->x - plr->pos.x; tmp.y = coord->y - plr->pos.y; old_x = tmp.x; tmp.x = tmp.x * plr->cosi + tmp.y * plr->cosj; tmp.y = old_x * plr->sini + tmp.y * plr->sinj; coord->x = tmp.x + plr->pos.x; coord->y = tmp.y + plr->pos.y; } void rotate_double(t_plr *plr, t_d_coord *coord) { double old_x; t_d_coord tmp; if (plr->rot == 0) return ; tmp.x = coord->x - plr->exact.x; tmp.y = coord->y - plr->exact.y; old_x = tmp.x; tmp.x = tmp.x * plr->cosi + tmp.y * plr->cosj; tmp.y = old_x * plr->sini + tmp.y * plr->sinj; coord->x = tmp.x + plr->exact.x; coord->y = tmp.y + plr->exact.y; } void plr_turn(t_plr *plr, int deg) { double radi; double radj; if (plr->rot == -180) (plr->rot) *= -1; plr->rot += deg; radi = plr->rot * M_PI / 180; radj = radi + (M_PI / 2); plr->cosi = cos(radi); plr->sini = sin(radi); plr->cosj = cos(radj); plr->sinj = sin(radj); } void plr_turn_left(t_plr *plr) { plr_turn(plr, -plr->deg); } void plr_turn_right(t_plr *plr) { plr_turn(plr, plr->deg); }