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42_INT_09_piscine_cpp/d03/ex00/ClapTrap.cpp
2022-02-17 15:31:05 +01:00

150 lines
3.3 KiB
C++

#include "ClapTrap.hpp"
/*
* default/parametric constructor
*/
ClapTrap::ClapTrap( void ) {
std::cout << "claptrap created without name\n";
return;
}
/*
* destructor
*/
ClapTrap::~ClapTrap( void ) {
std::cout << "claptrap " << _name << " destructed\n";
return;
}
/*
* copy constructor
*/
ClapTrap::ClapTrap( ClapTrap const & src ) {
std::cout << "claptrap " << _name << " copied\n";
*this = src;
return;
}
/*
* assignement operator
*/
ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
std::cout << "claptrap " << _name << " assigned\n";
if ( this != &rhs )
{
this->_hit = rhs.getHit();
this->_energy = rhs.getEnergy();
this->_attack = rhs.getAttack();
}
return *this;
}
/*
* constructor
*/
ClapTrap::ClapTrap( std::string name ) : _name(name) {
std::cout << "claptrap " << _name << " created\n";
_hit = 10;
_energy = 10;
_attack = 1;
return;
}
/*
* getters
*/
std::string ClapTrap::getName() const {return _name;}
int ClapTrap::getHit() const {return _hit;}
int ClapTrap::getEnergy() const {return _energy;}
int ClapTrap::getAttack() const {return _attack;}
/*
* robots
*/
void ClapTrap::attack(const std::string & target) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << " ClapTrap " << _name;
if (_energy && _hit)
{
_energy--;
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage!" << '\n';
}
else
{
_attack = 0;
if (!_energy)
action << "cannot attack because " B_RED " is out of energy\n" RESET;
else if (!_hit)
action << "cannot attack because " B_RED " is out of hit\n" RESET;
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ClapTrap::takeDamage(unsigned int amount) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << " ClapTrap " << _name;
if (_energy && _hit)
{
_hit -= amount;
action << " looses " B_YELLOW << amount << RESET << " points of damage :/" << '\n';
}
else
{
if (!_energy)
action << "cannot take damage because " B_RED " is out of energy\n" RESET;
else if (!_hit)
action << "cannot take damage because " B_RED " is out of hit\n" RESET;
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ClapTrap::beRepaired(unsigned int amount) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << " ClapTrap " << _name;
if (_energy && _hit)
{
_energy--;
_hit += amount;
action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life :)" << '\n';
}
else
{
if (!_energy)
action << "cannot repair itself because " B_RED " is out of energy\n" RESET;
else if (!_hit)
action << "cannot repair itself because " B_RED " is out of hit\n" RESET;
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}