150 lines
3.3 KiB
C++
150 lines
3.3 KiB
C++
#include "ClapTrap.hpp"
|
|
|
|
/*
|
|
* default/parametric constructor
|
|
*/
|
|
|
|
ClapTrap::ClapTrap( void ) {
|
|
std::cout << "claptrap created without name\n";
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* destructor
|
|
*/
|
|
|
|
ClapTrap::~ClapTrap( void ) {
|
|
std::cout << "claptrap " << _name << " destructed\n";
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* copy constructor
|
|
*/
|
|
|
|
ClapTrap::ClapTrap( ClapTrap const & src ) {
|
|
std::cout << "claptrap " << _name << " copied\n";
|
|
*this = src;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* assignement operator
|
|
*/
|
|
|
|
ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
|
|
std::cout << "claptrap " << _name << " assigned\n";
|
|
|
|
if ( this != &rhs )
|
|
{
|
|
this->_hit = rhs.getHit();
|
|
this->_energy = rhs.getEnergy();
|
|
this->_attack = rhs.getAttack();
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
/*
|
|
* constructor
|
|
*/
|
|
|
|
ClapTrap::ClapTrap( std::string name ) : _name(name) {
|
|
std::cout << "claptrap " << _name << " created\n";
|
|
_hit = 10;
|
|
_energy = 10;
|
|
_attack = 1;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* getters
|
|
*/
|
|
|
|
std::string ClapTrap::getName() const {return _name;}
|
|
int ClapTrap::getHit() const {return _hit;}
|
|
int ClapTrap::getEnergy() const {return _energy;}
|
|
int ClapTrap::getAttack() const {return _attack;}
|
|
|
|
/*
|
|
* robots
|
|
*/
|
|
|
|
void ClapTrap::attack(const std::string & target) {
|
|
|
|
std::ostringstream action;
|
|
std::ostringstream state;
|
|
|
|
state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
|
action << " ClapTrap " << _name;
|
|
|
|
if (_energy && _hit)
|
|
{
|
|
_energy--;
|
|
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage!" << '\n';
|
|
}
|
|
else
|
|
{
|
|
_attack = 0;
|
|
if (!_energy)
|
|
action << "cannot attack because " B_RED " is out of energy\n" RESET;
|
|
else if (!_hit)
|
|
action << "cannot attack because " B_RED " is out of hit\n" RESET;
|
|
}
|
|
|
|
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
|
std::cout << state.str() << action.str();
|
|
}
|
|
|
|
void ClapTrap::takeDamage(unsigned int amount) {
|
|
|
|
std::ostringstream action;
|
|
std::ostringstream state;
|
|
|
|
state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
|
action << " ClapTrap " << _name;
|
|
|
|
if (_energy && _hit)
|
|
{
|
|
_hit -= amount;
|
|
action << " looses " B_YELLOW << amount << RESET << " points of damage :/" << '\n';
|
|
}
|
|
else
|
|
{
|
|
if (!_energy)
|
|
action << "cannot take damage because " B_RED " is out of energy\n" RESET;
|
|
else if (!_hit)
|
|
action << "cannot take damage because " B_RED " is out of hit\n" RESET;
|
|
}
|
|
|
|
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
|
std::cout << state.str() << action.str();
|
|
}
|
|
|
|
void ClapTrap::beRepaired(unsigned int amount) {
|
|
|
|
std::ostringstream action;
|
|
std::ostringstream state;
|
|
|
|
state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
|
action << " ClapTrap " << _name;
|
|
|
|
if (_energy && _hit)
|
|
{
|
|
_energy--;
|
|
_hit += amount;
|
|
action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life :)" << '\n';
|
|
}
|
|
else
|
|
{
|
|
if (!_energy)
|
|
action << "cannot repair itself because " B_RED " is out of energy\n" RESET;
|
|
else if (!_hit)
|
|
action << "cannot repair itself because " B_RED " is out of hit\n" RESET;
|
|
}
|
|
|
|
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
|
std::cout << state.str() << action.str();
|
|
}
|