#include "ScavTrap.hpp" /********************************************* * CONSTRUCTORS *********************************************/ ScavTrap::ScavTrap( std::string name ) : ClapTrap(name) { _class = _dClass; _hit = _dHit; _energy = _dEnergy; _attack = _dAttack; std::cout << _class << " " << _name << "-" << _number << " created\n"; return; } ScavTrap::ScavTrap( ScavTrap const & src ) { _class = _dClass; *this = src; _number = getTotalNumber(); std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n"; return; } /********************************************* * DESTRUCTORS *********************************************/ ScavTrap::~ScavTrap( void ) { std::cout << _class << " " << _name << "-" << _number << " destructed\n"; return; } /********************************************* * OPERATORS *********************************************/ ScavTrap & ScavTrap::operator=( ScavTrap const & rhs ) { ClapTrap::operator=(rhs); return *this; } /********************************************* * PUBLIC MEMBER FUNCTIONS *********************************************/ void ScavTrap::guardGate() { std::cout << _class << " " << _name << "-" << _number << " entered special mode Gate Keeper\n"; } /********************************************* * STATICS *********************************************/ std::string const ScavTrap::_dName = "robot"; std::string const ScavTrap::_dClass = "ScavTrap"; int const ScavTrap::_dHit = 100; int const ScavTrap::_dEnergy = 50; int const ScavTrap::_dAttack = 20;