#include "FragTrap.hpp" /********************************************* * CONSTRUCTORS *********************************************/ FragTrap::FragTrap( std::string name ) : ClapTrap(name) { _class = _dClass; _hit = _dHit; _energy = _dEnergy; _attack = _dAttack; std::cout << _class << " " << _name << "-" << _number << " created\n"; return; } FragTrap::FragTrap( FragTrap const & src ) { _class = _dClass; *this = src; _number = getTotalNumber(); std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n"; return; } /********************************************* * DESTRUCTORS *********************************************/ FragTrap::~FragTrap( void ) { std::cout << _class << " " << FragTrap::_name << " destructed\n"; return; } /********************************************* * OPERATORS *********************************************/ FragTrap & FragTrap::operator=( FragTrap const & rhs ) { ClapTrap::operator=(rhs); return *this; } /********************************************* * PUBLIC MEMBER FUNCTIONS *********************************************/ void FragTrap::highFivesGuys() { std::cout << _class << " " << FragTrap::_name << " wait for a high fives, common guys\n"; } /********************************************* * STATICS *********************************************/ std::string const FragTrap::_dName = "robot"; std::string const FragTrap::_dClass = "FragTrap"; int const FragTrap::_dHit = 100; int const FragTrap::_dEnergy = 100; int const FragTrap::_dAttack = 50;