d03 ex02 fragtrap ok

This commit is contained in:
Hugo LAMY
2022-02-18 19:10:18 +01:00
parent 1d9b557b57
commit a2bd7db6a9
10 changed files with 562 additions and 0 deletions

170
d03/ex02/ClapTrap.cpp Normal file
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#include "ClapTrap.hpp"
/*
* statics
*/
int ClapTrap::_totalNumber = 0;
/*
* default/parametric constructor
*/
ClapTrap::ClapTrap( void ) {
std::cout << "claptrap created without name\n";
return;
}
/*
* destructor
*/
ClapTrap::~ClapTrap( void ) {
std::cout << _class << " " << _name << " destructed\n";
return;
}
/*
* copy constructor
*/
ClapTrap::ClapTrap( ClapTrap const & src ) {
std::cout << _class << " " << _name << " copied\n";
*this = src;
return;
}
/*
* assignement operator
*/
ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
if ( this != &rhs )
{
this->_hit = rhs.getHit();
this->_energy = rhs.getEnergy();
this->_attack = rhs.getAttack();
}
std::cout << _class << " " << _name << " assigned\n";
return *this;
}
/*
* constructor
*/
ClapTrap::ClapTrap( std::string name ) : _name(name) {
ClapTrap::_increaseNumber();
_class = "ClapTrap";
_hit = 10;
_energy = 10;
_attack = 1;
_number = _getNumber();
std::cout << _class << " " << _name << " created with number " << _number << "\n";
return;
}
/*
* getters
*/
std::string ClapTrap::getName() const {return _name;}
int ClapTrap::getHit() const {return _hit;}
int ClapTrap::getEnergy() const {return _energy;}
int ClapTrap::getAttack() const {return _attack;}
int ClapTrap::_getNumber() {return ClapTrap::_totalNumber;}
void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
/*
* robots
*/
void ClapTrap::attack(const std::string & target) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
}
else
{
_attack = 0;
if (_energy <= 0)
action << " cannot attack because " B_RED " is out of energy" RESET"\n";
else if (_hit <= 0)
action << " cannot attack because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ClapTrap::takeDamage(unsigned int amount) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name;
if (_energy > 0 && _hit > 0)
{
_hit -= amount;
if (_hit < 0)
_hit = 0;
action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
}
else
{
if (_energy <= 0)
action << " cannot take damage because " B_RED " is out of energy" RESET "\n";
else if (_hit <= 0)
action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ClapTrap::beRepaired(unsigned int amount) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
_hit += amount;
action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life" << '\n';
}
else
{
if (_energy <= 0)
action << " cannot repair itself because " B_RED " is out of energy" RESET "\n";
else if (_hit <= 0)
action << " cannot repair itself because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}