d03 ex01 debut
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155
d03/ex01/ClapTrap.cpp
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155
d03/ex01/ClapTrap.cpp
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#include "ClapTrap.hpp"
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/*
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* statics
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*/
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int ClapTrap::_number = 0;
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/*
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* default/parametric constructor
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*/
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ClapTrap::ClapTrap( void ) {
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std::cout << "claptrap created without name\n";
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return;
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}
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/*
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* destructor
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*/
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ClapTrap::~ClapTrap( void ) {
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std::cout << "claptrap " << _name << " destructed\n";
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return;
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}
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/*
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* copy constructor
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*/
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ClapTrap::ClapTrap( ClapTrap const & src ) {
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std::cout << "claptrap " << _name << " copied\n";
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*this = src;
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return;
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}
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/*
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* assignement operator
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*/
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ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
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std::cout << "claptrap " << _name << " assigned\n";
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if ( this != &rhs )
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{
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this->_hit = rhs.getHit();
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this->_energy = rhs.getEnergy();
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this->_attack = rhs.getAttack();
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}
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return *this;
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}
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/*
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* constructor
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*/
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ClapTrap::ClapTrap( std::string name ) : _name(name) {
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std::cout << "claptrap " << _name << " created\n";
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_hit = 10;
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_energy = 10;
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_attack = 1;
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return;
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}
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/*
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* getters
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*/
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std::string ClapTrap::getName() const {return _name;}
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int ClapTrap::getHit() const {return _hit;}
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int ClapTrap::getEnergy() const {return _energy;}
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int ClapTrap::getAttack() const {return _attack;}
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/*
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* robots
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*/
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void ClapTrap::attack(const std::string & target) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << " ClapTrap " << _name;
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if (_energy && _hit)
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{
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_energy--;
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action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage!" << '\n';
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}
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else
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{
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_attack = 0;
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if (!_energy)
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action << "cannot attack because " B_RED " is out of energy\n" RESET;
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else if (!_hit)
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action << "cannot attack because " B_RED " is out of hit\n" RESET;
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << " ClapTrap " << _name;
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if (_energy && _hit)
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{
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_hit -= amount;
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action << " looses " B_YELLOW << amount << RESET << " points of damage :/" << '\n';
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}
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else
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{
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if (!_energy)
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action << "cannot take damage because " B_RED " is out of energy\n" RESET;
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else if (!_hit)
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action << "cannot take damage because " B_RED " is out of hit\n" RESET;
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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void ClapTrap::beRepaired(unsigned int amount) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << " ClapTrap " << _name;
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if (_energy && _hit)
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{
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_energy--;
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_hit += amount;
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action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life :)" << '\n';
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}
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else
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{
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if (!_energy)
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action << "cannot repair itself because " B_RED " is out of energy\n" RESET;
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else if (!_hit)
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action << "cannot repair itself because " B_RED " is out of hit\n" RESET;
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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