d03 code refonte ex00 01 et 02
This commit is contained in:
@@ -1,96 +1,109 @@
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#include "ClapTrap.hpp"
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/*
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* default/parametric constructor
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*/
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# define B_GRAY "\e[1;30m"
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# define B_RED "\e[1;31m"
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# define B_GREEN "\e[1;32m"
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# define B_YELLOW "\e[1;33m"
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# define B_BLUE "\e[1;34m"
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# define B_PURPLE "\e[1;35m"
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# define B_CYAN "\e[1;36m"
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# define B_WHITE "\e[1;37m"
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ClapTrap::ClapTrap( void ) {
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std::cout << "claptrap created without name\n";
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# define RESET "\e[0m"
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/*********************************************
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* CONSTRUCTORS
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*********************************************/
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ClapTrap::ClapTrap( std::string name ) {
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ClapTrap::_increaseNumber();
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_class = _dClass;
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_name = name;
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_hit = _dHit;
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_energy = _dEnergy;
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_attack = _dAttack;
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_number = getTotalNumber();
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std::cout << _class << " " << _name << "-" << _number << " created\n";
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return;
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}
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/*
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* destructor
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*/
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ClapTrap::~ClapTrap( void ) {
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std::cout << "claptrap " << _name << " destructed\n";
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return;
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}
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/*
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* copy constructor
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*/
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ClapTrap::ClapTrap( ClapTrap const & src ) {
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std::cout << "claptrap " << _name << " copied\n";
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ClapTrap::_increaseNumber();
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_class = _dClass;
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*this = src;
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_number = getTotalNumber();
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std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << " " << src._name << "-" << src._number << "\n";
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return;
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}
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/*
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* assignement operator
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*/
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/*********************************************
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* DESTRUCTORS
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*********************************************/
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ClapTrap::~ClapTrap( void ) {
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std::cout << _class << " " << _name << "-" << _number << " destructed\n";
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return;
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}
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/*********************************************
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* OPERATORS
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*********************************************/
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ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
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std::cout << "claptrap " << _name << " assigned\n";
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if ( this != &rhs )
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{
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this->_hit = rhs.getHit();
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this->_energy = rhs.getEnergy();
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this->_attack = rhs.getAttack();
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_name = rhs.getName();
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_hit = rhs.getHit();
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_energy = rhs.getEnergy();
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_attack = rhs.getAttack();
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_number = rhs.getNumber();
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}
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std::cout << _class << " " << _name << "-" << _number << " assigned\n";
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return *this;
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}
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/*
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* constructor
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*/
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ClapTrap::ClapTrap( std::string name ) : _name(name) {
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std::cout << "claptrap " << _name << " created\n";
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_hit = 10;
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_energy = 10;
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_attack = 1;
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return;
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}
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/*
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* getters
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*/
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/*********************************************
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* ACCESSORS
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*********************************************/
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std::string ClapTrap::getName() const {return _name;}
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std::string ClapTrap::getClass() const {return _class;}
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int ClapTrap::getHit() const {return _hit;}
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int ClapTrap::getEnergy() const {return _energy;}
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int ClapTrap::getAttack() const {return _attack;}
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int ClapTrap::getNumber() const {return _number;}
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int ClapTrap::getTotalNumber() const {return _totalNumber;}
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void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
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/*
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* robots
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*/
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/*********************************************
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* PUBLIC MEMBER FUNCTIONS
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*********************************************/
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void ClapTrap::attack(const std::string & target) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << " ClapTrap " << _name;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name << "-" << _number;
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if (_energy && _hit)
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if (_energy > 0 && _hit > 0)
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{
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_energy--;
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action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage!" << '\n';
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if (_energy < 0)
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_energy = 0;
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action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
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}
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else
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{
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_attack = 0;
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if (!_energy)
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action << "cannot attack because " B_RED " is out of energy\n" RESET;
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else if (!_hit)
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action << "cannot attack because " B_RED " is out of hit\n" RESET;
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if (_energy <= 0)
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action << " cannot attack because " B_RED " is out of energy" RESET"\n";
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else if (_hit <= 0)
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action << " cannot attack because " B_RED " is out of hit" RESET "\n";
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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@@ -102,21 +115,18 @@ void ClapTrap::takeDamage(unsigned int amount) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << " ClapTrap " << _name;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name << "-" << _number;
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if (_energy && _hit)
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if (_hit > 0)
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{
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_hit -= amount;
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action << " looses " B_YELLOW << amount << RESET << " points of damage :/" << '\n';
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}
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else
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{
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if (!_energy)
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action << "cannot take damage because " B_RED " is out of energy\n" RESET;
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else if (!_hit)
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action << "cannot take damage because " B_RED " is out of hit\n" RESET;
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if (_hit < 0)
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_hit = 0;
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action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
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}
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else if (_hit <= 0)
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action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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@@ -127,23 +137,38 @@ void ClapTrap::beRepaired(unsigned int amount) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << " ClapTrap " << _name;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name << "-" << _number;
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if (_energy && _hit)
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if (_energy > 0 && _hit > 0)
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{
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_energy--;
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if (_energy < 0)
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_energy = 0;
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_hit += amount;
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action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life :)" << '\n';
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action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life" << '\n';
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}
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else
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{
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if (!_energy)
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action << "cannot repair itself because " B_RED " is out of energy\n" RESET;
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else if (!_hit)
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action << "cannot repair itself because " B_RED " is out of hit\n" RESET;
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if (_energy <= 0)
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action << " cannot repair itself because " B_RED " is out of energy" RESET "\n";
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else if (_hit <= 0)
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action << " cannot repair itself because " B_RED " is out of hit" RESET "\n";
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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/*********************************************
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* STATICS
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*********************************************/
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int ClapTrap::_totalNumber = 0;
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std::string const ClapTrap::_dName = "robot";
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std::string const ClapTrap::_dClass = "ClapTrap";
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int const ClapTrap::_dHit = 10;
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int const ClapTrap::_dEnergy = 10;
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int const ClapTrap::_dAttack = 0;
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@@ -4,14 +4,13 @@
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <color.h>
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class ClapTrap {
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public:
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ClapTrap( std::string name ); // default/parametric constructor
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ClapTrap( ClapTrap const & src ); // copy constructor
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ClapTrap( std::string name = ClapTrap::_dName );
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ClapTrap( ClapTrap const & src ); // copy constructor
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~ClapTrap( void ); // destructor
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ClapTrap & operator=( ClapTrap const & rhs ); // assignement operator
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@@ -21,18 +20,36 @@ public:
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void beRepaired(unsigned int amount);
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std::string getName() const;
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std::string getClass() const;
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int getHit() const;
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int getEnergy() const;
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int getAttack() const;
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int getNumber() const;
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protected:
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int getTotalNumber() const;
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std::string _name;
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std::string _class;
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int _hit;
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int _energy;
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int _attack;
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int _number;
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void _increaseNumber();
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private:
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ClapTrap( void ); // default/parametric constructor
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void assignValues(ClapTrap & src);
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static int _totalNumber;
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std::string const _name;
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int _hit;
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int _energy;
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int _attack;
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static const std::string _dName;
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static const std::string _dClass;
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static const int _dHit;
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static const int _dEnergy;
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static const int _dAttack;
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static const int _dNumber;
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};
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@@ -1,24 +0,0 @@
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#ifndef COLOR_H
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# define COLOR_H
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# define GRAY "\e[0;30m"
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# define RED "\e[0;31m"
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# define GREEN "\e[0;32m"
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# define YELLOW "\e[0;33m"
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# define BLUE "\e[0;34m"
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# define PURPLE "\e[0;35m"
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# define CYAN "\e[0;36m"
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# define WHITE "\e[0;37m"
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# define B_GRAY "\e[1;30m"
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# define B_RED "\e[1;31m"
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# define B_GREEN "\e[1;32m"
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# define B_YELLOW "\e[1;33m"
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# define B_BLUE "\e[1;34m"
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# define B_PURPLE "\e[1;35m"
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# define B_CYAN "\e[1;36m"
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# define B_WHITE "\e[1;37m"
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# define RESET "\e[0m"
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#endif
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@@ -1,90 +1,86 @@
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#include "ClapTrap.hpp"
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/*
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* statics
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*/
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# define B_GRAY "\e[1;30m"
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# define B_RED "\e[1;31m"
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# define B_GREEN "\e[1;32m"
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# define B_YELLOW "\e[1;33m"
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# define B_BLUE "\e[1;34m"
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# define B_PURPLE "\e[1;35m"
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# define B_CYAN "\e[1;36m"
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# define B_WHITE "\e[1;37m"
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int ClapTrap::_totalNumber = 0;
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# define RESET "\e[0m"
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/*
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* default/parametric constructor
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*/
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/*********************************************
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* CONSTRUCTORS
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*********************************************/
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ClapTrap::ClapTrap( void ) {
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std::cout << "claptrap created without name\n";
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ClapTrap::ClapTrap( std::string name ) {
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ClapTrap::_increaseNumber();
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_class = _dClass;
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_name = name;
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_hit = _dHit;
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_energy = _dEnergy;
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_attack = _dAttack;
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_number = getTotalNumber();
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std::cout << _class << " " << _name << "-" << _number << " created\n";
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return;
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}
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/*
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* destructor
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*/
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ClapTrap::~ClapTrap( void ) {
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std::cout << _class << " " << _name << " destructed\n";
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return;
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}
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/*
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* copy constructor
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*/
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ClapTrap::ClapTrap( ClapTrap const & src ) {
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std::cout << _class << " " << _name << " copied\n";
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ClapTrap::_increaseNumber();
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_class = _dClass;
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*this = src;
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_number = getTotalNumber();
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std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << " " << src._name << "-" << src._number << "\n";
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return;
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}
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/*
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* assignement operator
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*/
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/*********************************************
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* DESTRUCTORS
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*********************************************/
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ClapTrap::~ClapTrap( void ) {
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std::cout << _class << " " << _name << "-" << _number << " destructed\n";
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return;
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}
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/*********************************************
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* OPERATORS
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*********************************************/
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ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
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if ( this != &rhs )
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{
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this->_hit = rhs.getHit();
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this->_energy = rhs.getEnergy();
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this->_attack = rhs.getAttack();
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_name = rhs.getName();
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_hit = rhs.getHit();
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_energy = rhs.getEnergy();
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_attack = rhs.getAttack();
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_number = rhs.getNumber();
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}
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std::cout << _class << " " << _name << " assigned\n";
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std::cout << _class << " " << _name << "-" << _number << " assigned\n";
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return *this;
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}
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/*
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* constructor
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*/
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ClapTrap::ClapTrap( std::string name ) : _name(name) {
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ClapTrap::_increaseNumber();
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_class = "ClapTrap";
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_hit = 10;
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_energy = 10;
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_attack = 1;
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_number = _getNumber();
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std::cout << _class << " " << _name << " created with number " << _number << "\n";
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return;
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}
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/*
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* getters
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*/
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/*********************************************
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* ACCESSORS
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*********************************************/
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std::string ClapTrap::getName() const {return _name;}
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std::string ClapTrap::getClass() const {return _class;}
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int ClapTrap::getHit() const {return _hit;}
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int ClapTrap::getEnergy() const {return _energy;}
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int ClapTrap::getAttack() const {return _attack;}
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int ClapTrap::_getNumber() {return ClapTrap::_totalNumber;}
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int ClapTrap::getNumber() const {return _number;}
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int ClapTrap::getTotalNumber() const {return _totalNumber;}
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void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
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/*
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* robots
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*/
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/*********************************************
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* PUBLIC MEMBER FUNCTIONS
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*********************************************/
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void ClapTrap::attack(const std::string & target) {
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@@ -92,7 +88,7 @@ void ClapTrap::attack(const std::string & target) {
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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action << _class << " " << _name << "-" << _number;
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if (_energy > 0 && _hit > 0)
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{
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@@ -120,22 +116,17 @@ void ClapTrap::takeDamage(unsigned int amount) {
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std::ostringstream state;
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|
||||
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
||||
action << _class << " " << _name;
|
||||
action << _class << " " << _name << "-" << _number;
|
||||
|
||||
if (_energy > 0 && _hit > 0)
|
||||
if (_hit > 0)
|
||||
{
|
||||
_hit -= amount;
|
||||
if (_hit < 0)
|
||||
_hit = 0;
|
||||
action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_energy <= 0)
|
||||
action << " cannot take damage because " B_RED " is out of energy" RESET "\n";
|
||||
else if (_hit <= 0)
|
||||
action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
|
||||
}
|
||||
else if (_hit <= 0)
|
||||
action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
|
||||
|
||||
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
||||
std::cout << state.str() << action.str();
|
||||
@@ -147,7 +138,7 @@ void ClapTrap::beRepaired(unsigned int amount) {
|
||||
std::ostringstream state;
|
||||
|
||||
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
||||
action << _class << " " << _name;
|
||||
action << _class << " " << _name << "-" << _number;
|
||||
|
||||
if (_energy > 0 && _hit > 0)
|
||||
{
|
||||
@@ -168,3 +159,16 @@ void ClapTrap::beRepaired(unsigned int amount) {
|
||||
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
||||
std::cout << state.str() << action.str();
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
int ClapTrap::_totalNumber = 0;
|
||||
|
||||
std::string const ClapTrap::_dName = "robot";
|
||||
std::string const ClapTrap::_dClass = "ClapTrap";
|
||||
int const ClapTrap::_dHit = 10;
|
||||
int const ClapTrap::_dEnergy = 10;
|
||||
int const ClapTrap::_dAttack = 0;
|
||||
|
||||
|
||||
@@ -4,13 +4,12 @@
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <color.h>
|
||||
|
||||
class ClapTrap {
|
||||
|
||||
public:
|
||||
|
||||
ClapTrap( std::string name ); // default/parametric constructor
|
||||
ClapTrap( std::string name = ClapTrap::_dName );
|
||||
ClapTrap( ClapTrap const & src ); // copy constructor
|
||||
~ClapTrap( void ); // destructor
|
||||
|
||||
@@ -21,28 +20,37 @@ public:
|
||||
void beRepaired(unsigned int amount);
|
||||
|
||||
std::string getName() const;
|
||||
std::string getClass() const;
|
||||
int getHit() const;
|
||||
int getEnergy() const;
|
||||
int getAttack() const;
|
||||
int getNumber() const;
|
||||
|
||||
protected:
|
||||
|
||||
std::string const _name;
|
||||
std::string _class;
|
||||
int _hit;
|
||||
int _energy;
|
||||
int _attack;
|
||||
int _number;
|
||||
int getTotalNumber() const;
|
||||
|
||||
std::string _name;
|
||||
std::string _class;
|
||||
int _hit;
|
||||
int _energy;
|
||||
int _attack;
|
||||
int _number;
|
||||
|
||||
int _getNumber();
|
||||
void _increaseNumber();
|
||||
|
||||
private:
|
||||
|
||||
ClapTrap( void ); // default/parametric constructor
|
||||
|
||||
void assignValues(ClapTrap & src);
|
||||
static int _totalNumber;
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,30 +1,59 @@
|
||||
#include "FragTrap.hpp"
|
||||
|
||||
/*********************************************
|
||||
* CONSTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
FragTrap::FragTrap( std::string name ) : ClapTrap(name) {
|
||||
|
||||
_class = "FragTrap";
|
||||
_hit = 100;
|
||||
_energy = 100;
|
||||
_attack = 30;
|
||||
|
||||
std::cout << _class << " " << FragTrap::_name << " created with number " << _number << "\n";
|
||||
|
||||
_class = _dClass;
|
||||
_hit = _dHit;
|
||||
_energy = _dEnergy;
|
||||
_attack = _dAttack;
|
||||
std::cout << _class << " " << _name << "-" << _number << " created\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* destructor
|
||||
*/
|
||||
FragTrap::FragTrap( FragTrap const & src ) {
|
||||
_class = _dClass;
|
||||
*this = src;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* DESTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
FragTrap::~FragTrap( void ) {
|
||||
std::cout << _class << " " << FragTrap::_name << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* special capacity
|
||||
*/
|
||||
/*********************************************
|
||||
* OPERATORS
|
||||
*********************************************/
|
||||
|
||||
FragTrap & FragTrap::operator=( FragTrap const & rhs ) {
|
||||
ClapTrap::operator=(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* PUBLIC MEMBER FUNCTIONS
|
||||
*********************************************/
|
||||
|
||||
void FragTrap::highFivesGuys() {
|
||||
std::cout << _class << " " << FragTrap::_name << " wait for a high fives, common guys\n";
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
std::string const FragTrap::_dName = "robot";
|
||||
std::string const FragTrap::_dClass = "FragTrap";
|
||||
int const FragTrap::_dHit = 100;
|
||||
int const FragTrap::_dEnergy = 100;
|
||||
int const FragTrap::_dAttack = 50;
|
||||
|
||||
|
||||
@@ -8,12 +8,23 @@
|
||||
class FragTrap : public ClapTrap {
|
||||
|
||||
public:
|
||||
FragTrap( std::string name = FragTrap::_dName );
|
||||
FragTrap( FragTrap const & src ); // copy constructor
|
||||
~FragTrap(); // destructor
|
||||
|
||||
FragTrap(std::string name);
|
||||
~FragTrap( void );
|
||||
FragTrap & operator=( FragTrap const & rhs ); // assignement operator
|
||||
|
||||
void highFivesGuys();
|
||||
|
||||
private:
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,30 +1,59 @@
|
||||
#include "ScavTrap.hpp"
|
||||
|
||||
/*********************************************
|
||||
* CONSTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
ScavTrap::ScavTrap( std::string name ) : ClapTrap(name) {
|
||||
|
||||
_class = "ScavTrap";
|
||||
_hit = 100;
|
||||
_energy = 50;
|
||||
_attack = 20;
|
||||
|
||||
std::cout << _class << " " << ScavTrap::_name << " created with number " << _number << "\n";
|
||||
|
||||
_class = _dClass;
|
||||
_hit = _dHit;
|
||||
_energy = _dEnergy;
|
||||
_attack = _dAttack;
|
||||
std::cout << _class << " " << _name << "-" << _number << " created\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* destructor
|
||||
*/
|
||||
ScavTrap::ScavTrap( ScavTrap const & src ) {
|
||||
_class = _dClass;
|
||||
*this = src;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* DESTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
ScavTrap::~ScavTrap( void ) {
|
||||
std::cout << _class << " " << ScavTrap::_name << " destructed\n";
|
||||
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* special capacity
|
||||
*/
|
||||
/*********************************************
|
||||
* OPERATORS
|
||||
*********************************************/
|
||||
|
||||
ScavTrap & ScavTrap::operator=( ScavTrap const & rhs ) {
|
||||
ClapTrap::operator=(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* PUBLIC MEMBER FUNCTIONS
|
||||
*********************************************/
|
||||
|
||||
void ScavTrap::guardGate() {
|
||||
std::cout << _class << " " << ScavTrap::_name << " entered special mode Gate Keeper\n";
|
||||
std::cout << _class << " " << _name << "-" << _number << " entered special mode Gate Keeper\n";
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
std::string const ScavTrap::_dName = "robot";
|
||||
std::string const ScavTrap::_dClass = "ScavTrap";
|
||||
int const ScavTrap::_dHit = 100;
|
||||
int const ScavTrap::_dEnergy = 50;
|
||||
int const ScavTrap::_dAttack = 20;
|
||||
|
||||
|
||||
@@ -9,11 +9,23 @@ class ScavTrap : public ClapTrap {
|
||||
|
||||
public:
|
||||
|
||||
ScavTrap(std::string name);
|
||||
~ScavTrap();
|
||||
ScavTrap( std::string name = ScavTrap::_dName );
|
||||
ScavTrap( ScavTrap const & src ); // copy constructor
|
||||
~ScavTrap(); // destructor
|
||||
|
||||
ScavTrap & operator=( ScavTrap const & rhs ); // assignement operator
|
||||
|
||||
void guardGate();
|
||||
|
||||
private:
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef COLOR_H
|
||||
# define COLOR_H
|
||||
|
||||
# define GRAY "\e[0;30m"
|
||||
# define RED "\e[0;31m"
|
||||
# define GREEN "\e[0;32m"
|
||||
# define YELLOW "\e[0;33m"
|
||||
# define BLUE "\e[0;34m"
|
||||
# define PURPLE "\e[0;35m"
|
||||
# define CYAN "\e[0;36m"
|
||||
# define WHITE "\e[0;37m"
|
||||
|
||||
# define B_GRAY "\e[1;30m"
|
||||
# define B_RED "\e[1;31m"
|
||||
# define B_GREEN "\e[1;32m"
|
||||
# define B_YELLOW "\e[1;33m"
|
||||
# define B_BLUE "\e[1;34m"
|
||||
# define B_PURPLE "\e[1;35m"
|
||||
# define B_CYAN "\e[1;36m"
|
||||
# define B_WHITE "\e[1;37m"
|
||||
|
||||
# define RESET "\e[0m"
|
||||
|
||||
#endif
|
||||
@@ -1,103 +1,35 @@
|
||||
#include "ClapTrap.hpp"
|
||||
#include "ScavTrap.hpp"
|
||||
#include "FragTrap.hpp"
|
||||
|
||||
void goAttack(ClapTrap & robot1, ClapTrap & robot2) {
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
# define B_GRAY "\e[1;30m"
|
||||
# define B_RED "\e[1;31m"
|
||||
# define B_GREEN "\e[1;32m"
|
||||
# define B_YELLOW "\e[1;33m"
|
||||
# define B_BLUE "\e[1;34m"
|
||||
# define B_PURPLE "\e[1;35m"
|
||||
# define B_CYAN "\e[1;36m"
|
||||
# define B_WHITE "\e[1;37m"
|
||||
|
||||
# define RESET "\e[0m"
|
||||
|
||||
# define COLOR1 B_YELLOW
|
||||
|
||||
template < typename U, typename V >
|
||||
void goAttack(U & robot1, V & robot2) {
|
||||
std::stringstream ss;
|
||||
std::string num;
|
||||
ss << robot2.getNumber();
|
||||
ss >> num;
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
robot1.attack(robot2.getName() + "-" + num);
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(ClapTrap & robot1, ScavTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(ClapTrap & robot1, FragTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(ScavTrap & robot1, ScavTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(ScavTrap & robot1, ClapTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(ScavTrap & robot1, FragTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(FragTrap & robot1, FragTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(FragTrap & robot1, ClapTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
void goAttack(FragTrap & robot1, ScavTrap & robot2) {
|
||||
|
||||
std::cout << ".";
|
||||
robot1.attack(robot2.getName());
|
||||
std::cout << " ";
|
||||
robot2.takeDamage(robot1.getAttack());
|
||||
std::cout << " ";
|
||||
robot2.beRepaired(robot1.getAttack());
|
||||
|
||||
}
|
||||
|
||||
int main() {
|
||||
|
||||
BIN
d03/ex02/robots
BIN
d03/ex02/robots
Binary file not shown.
Reference in New Issue
Block a user