d03 ex01 refondus avec meilleurs gestion de la classe de base
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148
d03/jodufour/srcs/class/ScavTrap.cpp
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148
d03/jodufour/srcs/class/ScavTrap.cpp
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#include "class/ScavTrap.hpp"
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// ************************************************************************** //
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// Constructors //
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// ************************************************************************** //
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ScavTrap::ScavTrap(std::string const &name) :
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ClapTrap(
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name,
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ScavTrap::_defaultHitPoints,
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ScavTrap::_defaultEnergyPoints,
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ScavTrap::_defaultAttackDamages),
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_activeMode(false)
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{
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if (DEBUG)
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std::cout
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<< std::boolalpha
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<< "Creating ScavTrap "
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<< this->_name
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<< " (" << this->_hitPoints << ")"
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<< " (" << this->_energyPoints << ")"
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<< " (" << this->_attackDamages << ")"
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<< " (" << this->_activeMode << ")"
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<< std::endl;
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}
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ScavTrap::ScavTrap(ScavTrap const &src) :
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ClapTrap(
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src._name,
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src._hitPoints,
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src._energyPoints,
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src._attackDamages)
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{
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if (DEBUG)
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std::cout
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<< std::boolalpha
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<< "Creating ScavTrap "
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<< this->_name
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<< " (" << this->_hitPoints << ")"
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<< " (" << this->_energyPoints << ")"
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<< " (" << this->_attackDamages << ")"
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<< " (" << this->_activeMode << ")"
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<< std::endl;
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}
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// ************************************************************************* //
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// Destructors //
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// ************************************************************************* //
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ScavTrap::~ScavTrap(void)
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{
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if (DEBUG)
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std::cout
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<< "Destroying ScavTrap "
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<< this->_name
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<< std::endl;
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}
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// ************************************************************************* //
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// Public Member Functions //
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// ************************************************************************* //
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void ScavTrap::attack(std::string const &target)
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{
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if (DEBUG)
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std::cout
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<< "Calling ScavTrap::attack()"
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<< std::endl;
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std::cout
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<< "ScavTrap "
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<< this->_name;
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if (this->_hitPoints && this->_energyPoints)
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std::cout
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<< " deals "
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<< this->_attackDamages
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<< " damages to ";
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else if (!this->_hitPoints)
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std::cout
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<< " hasn't enough hit points to attack ";
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else
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std::cout
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<< " hasn't enough energy points to attack ";
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std::cout
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<< target
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<< std::endl;
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this->_energyPoints -= !!this->_energyPoints;
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}
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void ScavTrap::guardGate(void)
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{
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if (DEBUG)
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std::cout
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<< "Calling ScavTrap::guardGate()"
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<< std::endl;
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std::cout
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<< "ScavTrap "
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<< this->_name;
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if (!this->_activeMode)
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std::cout
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<< " enters ";
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else
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std::cout
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<< " leaves ";
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std::cout
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<< "Gate keeper mode"
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<< std::endl;
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this->_activeMode ^= true;
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}
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// ************************************************************************* //
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// Operators //
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// ************************************************************************* //
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ScavTrap &ScavTrap::operator=(ScavTrap const &rhs)
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{
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if (DEBUG)
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std::cout
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<< "Calling ScavTrap::operator=()"
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<< std::endl;
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if (this != &rhs)
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{
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this->_name = rhs._name;
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this->_hitPoints = rhs._hitPoints;
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this->_energyPoints = rhs._energyPoints;
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this->_attackDamages = rhs._attackDamages;
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this->_activeMode = rhs._activeMode;
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}
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return *this;
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}
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std::ostream &operator<<(std::ostream &o, ScavTrap const &rhs)
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{
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o << "ScavTrap:" << std::endl
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<< "\t" "name: " << rhs.getName() << std::endl
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<< "\t" "hitPoints: " << rhs.getHitPoints() << std::endl
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<< "\t" "energyPoints: " << rhs.getEnergyPoints() << std::endl
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<< "\t" "attackDamages: " << rhs.getAttackDamages() << std::endl;
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return o;
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}
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// ************************************************************************** //
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// Private Attributes //
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// ************************************************************************** //
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std::string const ScavTrap::_defaultName = std::string("defaultName");
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unsigned int const ScavTrap::_defaultHitPoints = 100;
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unsigned int const ScavTrap::_defaultEnergyPoints = 50;
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unsigned int const ScavTrap::_defaultAttackDamages = 20;
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