#include "fdf.h" // add "print_keycode(keycode);" at begining to print keycode int keypress(int keycode, t_fdf *fdf) { if (keycode == ESCAPE) shut_down(fdf); else if (keycode == LEFT) (fdf->rot_x) += 1; else if (keycode == RIGHT) (fdf->rot_x) -= 1; else if (keycode == UP) (fdf->rot_y) += 1; else if (keycode == DOWN) (fdf->rot_y) -= 1; else if (keycode == Q) (fdf->mov_x) -= 6; else if (keycode == D) (fdf->mov_x) += 6; else if (keycode == Z) (fdf->mov_y) -= 6; else if (keycode == S) (fdf->mov_y) += 6; else if (keycode == A) (fdf->zoom) += 6; else if (keycode == W) (fdf->zoom) -= 6; draw_image(fdf); return (0); } // return an int[3] : int[0] = x, int[1] = y, int[2] = z int *new_coordinates(t_fdf *fdf, int i, int j) { int x; int y; int z; int *point; point = ft_calloc(3, sizeof(int)); // pre zoom x = i * (fdf->offset + fdf->zoom); y = j * (fdf->offset + fdf->zoom); // pre center x -= (fdf->map_size_x + fdf->zoom * fdf->map_width) / 2; y -= (fdf->map_size_y + fdf->zoom * fdf->map_height) / 2; // rotation z = fdf->map[j][i] * fdf->altitude; point[0] = x * cos(fdf->rad_x) + y * sin(fdf->rad_x); point[1] = y * cos(fdf->rad_x) - x * sin(fdf->rad_x); point[1] = point[1] * cos(fdf->rad_y) - -z * sin(fdf->rad_y); // deplacements point[0] += fdf->margin + fdf->mov_x; point[1] += fdf->margin + fdf->mov_y; // post zoom point[0] -= ((fdf->map_size_x / 2) / fdf->offset) * fdf->zoom; point[1] -= ((fdf->map_size_y / 2) / fdf->offset) * fdf->zoom; // post center point[0] += (fdf->map_size_x + fdf->zoom * fdf->map_width) / 2; point[1] += (fdf->map_size_y + fdf->zoom * fdf->map_height) / 2; point[2] = z; return (point); } int print_keycode(int keycode) { ft_putnbr(keycode); ft_putchar(' '); return(0); } void rotation_state(t_fdf *fdf) { char *position; int x; int y; x = fdf->img_size_x - 10; y = fdf->img_size_y - 10; position = ft_strjoin(ft_itoa(fdf->rot_x), ft_strdup(" | ")); position = ft_strjoin(position, ft_itoa(fdf->rot_y)); x -= ft_strlen(position) * 6; mlx_string_put(fdf->mlx_ptr, fdf->win_ptr, x, y, 0xffffff, position); }