#include "fdf.h" /* ** U -> up wiew ** I -> isometric view ** F -> fit to window ** C -> center */ void keypress_more(int keycode, t_fdf *fdf) { if (keycode == ESCAPE) shut_down(fdf); if (keycode == U) { fdf->rot_x = 0; fdf->rot_y = 0; } else if (keycode == I) { fdf->rot_x = -30; fdf->rot_y = -60; } } /* ** Q -> move left ** D -> move right ** Z -> move up ** S -> move down ** A -> zoom ** W -> unzoom */ int keypress(int keycode, t_fdf *fdf) { if (keycode == LEFT) fdf->rot_x += 1; else if (keycode == RIGHT) fdf->rot_x -= 1; else if (keycode == UP) fdf->rot_y += 1; else if (keycode == DOWN) fdf->rot_y -= 1; else if (keycode == Q) fdf->mov_x -= 6; else if (keycode == D) fdf->mov_x += 6; else if (keycode == Z) fdf->mov_y -= 6; else if (keycode == S) fdf->mov_y += 6; else if (keycode == A) fdf->zoom += 6; else if (keycode == W) fdf->zoom -= 6; else keypress_more(keycode, fdf); draw_image(fdf); return (0); }