#include "rush_header.h" #define BLINK_PRESCALE_VALUE 1024 // can be 1, 8, 64, 256, 1024 #define BLINK_DUTY_CYCLE 10 void flash_led(int bit) { SET(DDRB, bit); SET(PORTB, bit); _delay_ms(100); CLEAR(PORTB, bit); } void turn_on_led(int bit) { SET(DDRB, bit); SET(PORTB, bit); } void turn_on_led_2_light() { uint8_t duty = 10; // Set PB1 (OC1A) as output DDRB |= (1 << PB1); // Configure Timer1 for Fast PWM, 8-bit mode TCCR1A = (1 << COM1A1) | (1 << WGM10); // Clear OC1A on compare match, Fast PWM TCCR1B = (1 << WGM12) | (1 << CS11); // Prescaler 8 // Set duty cycle (0-255, where 255 = fully ON, 0 = fully OFF) OCR1A = duty; } void turn_off_led(int bit) { SET(DDRB, bit); CLEAR(PORTB, bit); } void blink_led_2(int period) { MODE_OUTPUT(LED2); SET(TCCR1A, WGM11); // Table 16-4 : set timer in Fast PWM (Pulse With Modulation) mode with TOP = ICR1 (Mode 14) SET(TCCR1B, WGM12); SET(TCCR1B, WGM13); SET(TCCR1A, COM1A1); // Table 16-2 : non-inverting mode, the LED will be ON for DUTY_CYCLE% of the time (CLEAR OC1A on compare match, SET OC1A at BOTTOM) ICR1 = TIME_MS(period, BLINK_PRESCALE_VALUE); // Table 16-4 : set the period (compare TOP value) OCR1A = TIME_MS(PERCENT(BLINK_DUTY_CYCLE, period), BLINK_PRESCALE_VALUE); // 16.9.3 : set the duty cycle to DUTY_CYCLE% of the time on channel A -> OC1A (alternate function of PORTB1, aka LED2) is cleared when TCNT1 (the counter value) equals OCR1A TCCR1B |= (PRESCALE_SET(BLINK_PRESCALE_VALUE)); // start the timer with the prescaler } int main() { MODE_INPUT(BUTTON1); // set as input SET_ELEM(BUTTON1); // pull-up resistor on twi_init_slave(); get_role(); setup_button_interrupt(); // launch_game(); while (1); }