#ifndef ELEMENTS_H #define ELEMENTS_H #include "utils.h" #include "bitmanip.h" // Get arguments from tuple-like definitions #define ARG_1(v1, v2) v1 #define ARG_2(v1, v2) v2 #define GET_PORT(args) ARG_1 args #define GET_BIT(args) ARG_2 args // Actions on elements #define SET_ELEM(elem) SET(CONCAT(PORT, GET_PORT(elem)), GET_BIT(elem)) #define CLEAR_ELEM(elem) CLEAR(CONCAT(PORT, GET_PORT(elem)), GET_BIT(elem)) #define TEST_ELEM(elem) TEST(CONCAT(PORT, GET_PORT(elem)), GET_BIT(elem)) #define TOGGLE_ELEM(elem) TOGGLE(CONCAT(PORT, GET_PORT(elem)), GET_BIT(elem)) #define MODE_OUTPUT(elem) SET(CONCAT(DDR, GET_PORT(elem)), GET_BIT(elem)) #define MODE_INPUT(elem) CLEAR(CONCAT(DDR, GET_PORT(elem)), GET_BIT(elem)) #define TOGGLE_PIN(elem) SET(CONCAT(PIN, GET_PORT(elem)), GET_BIT(elem)) #define TEST_PIN(elem) (TEST(CONCAT(PIN, GET_PORT(elem)), GET_BIT(elem))) #define IS_PIN_SET(elem) (TEST_PIN(elem) == 0) #define IS_PIN_CLEAR(elem) (TEST_PIN(elem) == 1) // Bit definitions #define D1 0 #define D2 1 #define D3 2 #define D4 4 #define SW1 2 #define SW2 4 // Elements (port, bit) #define LED1 (B, D1) #define LED2 (B, D2) #define LED3 (B, D3) #define LED4 (B, D4) #define BUTTON1 (D, SW1) #define BUTTON2 (D, SW2) #endif