mod04 ex00 ok
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@@ -13,10 +13,10 @@ typedef enum {
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volatile uint8_t button_state = UP;
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volatile uint8_t button_state = UP;
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// Table 13-2 : interrupt types
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// Table 13-2 : interrupt types
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#define INT0_LOW ((0 << ISC01) | (0 << ISC01))
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#define INT0_LOW ((0 << ISC01) | (0 << ISC00))
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#define INT0_LOGICAL ((0 << ISC01) | (1 << ISC01))
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#define INT0_LOGICAL ((0 << ISC01) | (1 << ISC00))
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#define INT0_FALLING ((1 << ISC01) | (0 << ISC01))
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#define INT0_FALLING ((1 << ISC01) | (0 << ISC00))
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#define INT0_RAISING ((1 << ISC01) | (1 << ISC01))
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#define INT0_RAISING ((1 << ISC01) | (1 << ISC00))
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// use interruption to change led1 state when button1 is pressed
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// use interruption to change led1 state when button1 is pressed
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int main() {
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int main() {
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@@ -34,10 +34,10 @@ int main() {
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}
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}
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ISR(INT0_vect) {
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ISR(INT0_vect) {
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_delay_ms(50);
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button_state = (button_state == UP) ? DOWN : UP;
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button_state = (button_state == UP) ? DOWN : UP;
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if (button_state == UP) {
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if (button_state == UP) {
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TOGGLE_ELEM(LED1);
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TOGGLE_ELEM(LED1);
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}
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}
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// EIFR = (1 << INTF0); // 13.2.3 : clear flag, why ? i think it only indicates that a trigger event has occured
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_delay_ms(50); // for debounce, bad idea to put it here in more complexe codes, it is blocking
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EIFR |= (1 << INTF0); // 13.2.3 : clear flag, when the flag is set it triggers the interrupt, and eventhough it should be clear by the trigger, it can be set again by the bouncing
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}
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}
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